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Delta Company, 1st Battalion, 5th Special Forces Group, also known as the Ghosts, is an elite Special Mission Unit within the US Army and JSOC and is located at [[Fort Bragg]], [[Wikipedia:North_Carolina|North Carolina]]. They were created in 1994 and are a classified special operations unit. |
Delta Company, 1st Battalion, 5th Special Forces Group, also known as the Ghosts, is an elite Special Mission Unit within the US Army and JSOC and is located at [[Fort Bragg]], [[Wikipedia:North_Carolina|North Carolina]]. They were created in 1994 and are a classified special operations unit. |
||
− | In name, it is a [https://en.wikipedia.org/wiki/Reconnaissance reconnaissance] unit of the Army Green Berets. In reality, the members of this unit are armed with [https://en.wikipedia.org/wiki/State_of_the_art state-of-the-art] weapon systems and trained in the best field and combat tactics, and they are the most specialized and qualified special operations unit that JSOC has to offer. First in and last out because of their experience with striking enemies swiftly, silently and invisibly, hence this unit is often referred to as Ghosts. The Ghost teams specialize in both covert and [[Wikipedia:Clandestine_operation|clandestine]] operations within denied or politically-sensitive territory with little to no support. Most of their operations before 2011 were in the [https://en.wikipedia.org/wiki/Information_security information security (infosec)] level between classified to top secret and were only known by the [[Wikipedia:Chief_of_Staff_of_the_United_States_Army|Chief of Staff]], the [[Wikipedia:President_of_the_United_States|President]] and most of all; the CIA, NSA and DIA. Until an American television series; [[Modern Heroes]] that aired after 2011, reviewed some those details to the public. At least other sensitive documents about this unit aren't revealed, to prevent anyone knowing too much about the Ghosts. |
+ | In name, it is a [https://en.wikipedia.org/wiki/Reconnaissance reconnaissance] unit of the Army Green Berets. In reality, it isn't just a recon unit because the members of this unit are armed with [https://en.wikipedia.org/wiki/State_of_the_art state-of-the-art] weapon systems and trained in the best field and combat tactics, and they are the most experienced, specialized and qualified special operations unit that JSOC has to offer. First in and last out because of their experience with striking enemies swiftly, silently and invisibly, hence this unit is often referred to as Ghosts. The Ghost teams specialize in both covert and [[Wikipedia:Clandestine_operation|clandestine]] operations within denied or politically-sensitive territory with little to no support. Most of their operations before 2011 were in the [https://en.wikipedia.org/wiki/Information_security information security (infosec)] level between classified to top secret and were only known by the [[Wikipedia:Chief_of_Staff_of_the_United_States_Army|Chief of Staff]], the [[Wikipedia:President_of_the_United_States|President]] and most of all; the CIA, NSA and DIA. Until an American television series; [[Modern Heroes]] that aired after 2011, reviewed some those details to the public. At least other sensitive documents about this unit aren't revealed, to prevent anyone knowing too much about the Ghosts. |
'''The primary role of the Ghosts appears to be conducting deniable Advance Force Operations which often involve:''' |
'''The primary role of the Ghosts appears to be conducting deniable Advance Force Operations which often involve:''' |
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As [[Wikipedia:United_States_special_operations_forces|Special Operations]] soldiers, they are trained to execute [[Wikipedia:Direct_action_(military)|Direct Action]] raids (focused short-duration attacks). Typical tasks include assassinate or kidnap [[Wikipedia:High-value_target|High-Value Targets (HVTs)]], secure or destroy sensitive documents and classified hardware, sabotage or harassment of the enemy. |
As [[Wikipedia:United_States_special_operations_forces|Special Operations]] soldiers, they are trained to execute [[Wikipedia:Direct_action_(military)|Direct Action]] raids (focused short-duration attacks). Typical tasks include assassinate or kidnap [[Wikipedia:High-value_target|High-Value Targets (HVTs)]], secure or destroy sensitive documents and classified hardware, sabotage or harassment of the enemy. |
||
+ | |||
+ | Like most special operations units, the Ghosts are less formal than conventional units in the US military, as are the relationships between officers and enlisted men. Due to the secret nature of their work, the members of the Ghosts socialize almost exclusively with each other. |
||
==Structure== |
==Structure== |
||
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Phase - II involves advanced combat training, language learning and gadget training. Candidates who successfully pass the second phase are commissioned as full fledged Ghosts and are then assigned to either a team on training, a team on standby or a team that is ready for deployment. |
Phase - II involves advanced combat training, language learning and gadget training. Candidates who successfully pass the second phase are commissioned as full fledged Ghosts and are then assigned to either a team on training, a team on standby or a team that is ready for deployment. |
||
− | Moreover, training emphasizes on team coordination, technology usage, survival, stealth and direct combat with which involves |
+ | Moreover, training emphasizes on team coordination, technology usage, survival, stealth and direct combat with which involves 4 Ghosts as a 4 multi-gender fireteam against a huge group of hostiles. |
Whenever there's a crisis and/or war that threatens the United States and its allies extremely deeply, the Ghosts are available for immediate deployment. Operating out of Fort Bragg in North Carolina, they can be deployed anywhere in the world within an 18-hour window. When a helicopter insertion is not an option, the Ghosts are trained to enter hostile territory by other methods, include [[Wikipedia:High-altitude military parachuting|High Altitude-Low Opening (HALO)]] jumps by aircraft and hijacking enemy/ally vehicles. |
Whenever there's a crisis and/or war that threatens the United States and its allies extremely deeply, the Ghosts are available for immediate deployment. Operating out of Fort Bragg in North Carolina, they can be deployed anywhere in the world within an 18-hour window. When a helicopter insertion is not an option, the Ghosts are trained to enter hostile territory by other methods, include [[Wikipedia:High-altitude military parachuting|High Altitude-Low Opening (HALO)]] jumps by aircraft and hijacking enemy/ally vehicles. |
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While the Ghosts are armed with a variety of lethal weapons (from the U.S. military's standard-issue+not standard-issue ones to those not from the nation), they gain their greatest tactical advantage from their state-of-the-art communications and reconnaissance equipment. As eyes on the ground, it's up to them to observe and report while commanders and politicians mull over decisions with potentially dire repercussions. Yet mostly for the commanding officers than politicians. |
While the Ghosts are armed with a variety of lethal weapons (from the U.S. military's standard-issue+not standard-issue ones to those not from the nation), they gain their greatest tactical advantage from their state-of-the-art communications and reconnaissance equipment. As eyes on the ground, it's up to them to observe and report while commanders and politicians mull over decisions with potentially dire repercussions. Yet mostly for the commanding officers than politicians. |
||
− | Each member of the Ghost team is equipped with the latest high-tech weaponry and communications equipment. Many of their gear are designed to be durable, reliable, modular, lightweight and significantly reducing encumbrance. This allows each operator to move through a variety of environments at a speed of their own choosing. Nonetheless some pretty heavy gear and weapons are used by them as well when they are on different vehicles. |
+ | Each member of the Ghost team is equipped with the latest high-tech weaponry and communications equipment. Many of their gear are designed to be durable, reliable, modular, long lasting, lightweight and significantly reducing encumbrance. This allows each operator to move through a variety of environments at a speed of their own choosing. Nonetheless some pretty heavy gear and weapons are used by them as well when they are on different vehicles. |
− | Each operator is trained in weaponry ranging from any standard-issue firearms to the latest high-tech prototypes. And when enemies are too close to them to use firearms or they don't want to attract too much attention, they would use different types of combat blades to just their bare hands or different body parts for self defense or stealthy attacks. Whether engaging hostile infantry, armored vehicles, aircraft, watercraft or drones, they are capable of neutralizing a variety of threats. |
+ | Each operator is trained in weaponry ranging from any standard-issue+not standard-issue firearms to the latest high-tech prototypes. And when enemies are too close to them to use firearms or they don't want to attract too much attention, they would use different types of handheld weapons like combat blades to just their bare hands or different body parts for self defense or stealthy attacks. Whether engaging hostile infantry, armored vehicles, aircraft, watercraft or drones, they are capable of neutralizing a variety of threats. |
By utilizing a variety of intel-gathering devices and advanced optics, Ghosts don't have to physically see their enemies to engage them. By deploying [[Magnetic sensor|Sensors]] or a [[UAV Drone]], Ghost teams can keep tabs on enemy movements during firefights; enemies are displayed as silhouettes on the Ghosts' heads-up displays (HUD). [[NVG|Night Vision Goggles]] and metal-detecting optical devices allow the Ghosts to spot enemies through dense smoke, dark environments and even thick pieces of cover. |
By utilizing a variety of intel-gathering devices and advanced optics, Ghosts don't have to physically see their enemies to engage them. By deploying [[Magnetic sensor|Sensors]] or a [[UAV Drone]], Ghost teams can keep tabs on enemy movements during firefights; enemies are displayed as silhouettes on the Ghosts' heads-up displays (HUD). [[NVG|Night Vision Goggles]] and metal-detecting optical devices allow the Ghosts to spot enemies through dense smoke, dark environments and even thick pieces of cover. |
||
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While the Ghosts have the capability to easily neutralize any type of infantry and most types of vehicles, they must seek out heavier firepower when it comes to taking out heavily armored main battle tanks, helicopters and so on. When close air support is available, the Ghosts can even take control of guided munitions fired by friendly and/or allied aircraft. |
While the Ghosts have the capability to easily neutralize any type of infantry and most types of vehicles, they must seek out heavier firepower when it comes to taking out heavily armored main battle tanks, helicopters and so on. When close air support is available, the Ghosts can even take control of guided munitions fired by friendly and/or allied aircraft. |
||
− | Frequently outnumbered by hostile forces, Ghosts never rush into a dangerous situation without first recon, observe and plan. If lethal action is necessary, the Ghosts can get the upper hand in most engagements by marking targets and initiating synchronized shots to simultaneously neutralize multiple targets. Best of all, using suppressors can help the Ghosts decrease firearm noises, which makes their shots (include sync shots) hard to be heard by enemies. |
+ | Frequently outnumbered by hostile forces, Ghosts never rush into a dangerous situation without first recon, observe and plan. If lethal action is necessary, the Ghosts can get the upper hand in most engagements by marking targets and initiating synchronized shots to simultaneously neutralize multiple targets. Best of all, using suppressors can help the Ghosts decrease firearm noises, which makes their shots (include sync shots) hard to be heard by enemies from specific distances. |
− | Many missions take the Ghosts to urban environments where they must rely on their [[Wikipedia:Close-quarters_combat|Close Quarter Combat (CQC)]] training to safely navigate cramped alleys and streets while avoiding detection and collateral damage. Retrieval of VIPs often requires precise room-clearing techniques, where speed, expert marksmanship, element of surprise and violence of action are leveraged to overwhelm hostile forces. If some missions aren't in urban environments, they would use their previous combat experience, different camouflage pattern uniforms with camo kits and perfected hiding skills to decrease their silhouette from getting discovered by different enemies from all kinds of distances and angles. When [[Optical camouflage|Optical Camo]] are introduced since 2019, these allow the Ghosts to slip through any enemy defenses without firing a shot. Because they are often outnumbered and outgunned, the Ghosts are better off avoiding firefights. But Optical Camo has its limitations functioning only while the operative is moving slowly. During some missions, they also put on camo paint in shades of different colors on their exposed face to suit the environment of that said mission, with skin visible via 3 vertical lines on their mouths, making them look like scary skulls of ghosts. Which fits why their enemies and allies only see them once, then never see anything again. |
+ | Many missions take the Ghosts to urban environments where they must rely on their [[Wikipedia:Close-quarters_combat|Close Quarter Combat (CQC)]] training to safely navigate cramped alleys and streets while avoiding detection and collateral damage. Retrieval of VIPs often requires precise room-clearing techniques, where speed, expert marksmanship, element of surprise and violence of action are leveraged to overwhelm hostile forces. If some missions aren't in urban environments, they would use their previous combat experience, different camouflage pattern uniforms with camo kits and perfected hiding skills to decrease their silhouette from getting discovered by different enemies from all kinds of distances and angles. When [[Optical camouflage|Optical Camo]] are introduced since 2019, these allow the Ghosts to slip through any enemy defenses without firing a shot. Because they are often outnumbered and outgunned, the Ghosts are better off avoiding firefights. But Optical Camo has its limitations functioning only while the operative is moving slowly. During some missions, they also put on camo paint in shades of different colors on their exposed face to suit the environment of that said mission, with skin visible via 3 vertical lines on their mouths, making them look like scary skulls of haunting ghosts. Which fits why their enemies and allies only see them once, then never see anything again. |
The Ghosts are revered in the Special Operations community for their composure while under fire. These operators are often sent to extremely dangerous locations controlled by hostile forces intent on keeping their secrets from getting out. When all hell breaks loose, the Ghosts are more than capable of defending themselves and extracting successfully with intel critical in forming policy decisions and future military actions. Yet during some situations they would need support and vehicle extraction from different elements of the US military if they're going be overwhelmed by the enemy force. |
The Ghosts are revered in the Special Operations community for their composure while under fire. These operators are often sent to extremely dangerous locations controlled by hostile forces intent on keeping their secrets from getting out. When all hell breaks loose, the Ghosts are more than capable of defending themselves and extracting successfully with intel critical in forming policy decisions and future military actions. Yet during some situations they would need support and vehicle extraction from different elements of the US military if they're going be overwhelmed by the enemy force. |
||
− | Each Ghost team can function in unison under a variety of high-stress situations. Psychological profiles and other personal characteristics are taken into account when forming each team. But no amount of data can predict how each unit will perform under pressure. Compatibility is truly tested on the battlefield, where Ghosts form tight bonds with their teammates. |
+ | Each Ghost team can function in unison under a variety of high-stress situations. Psychological profiles and other personal characteristics are taken into account when forming each team. But no amount of data can predict how each unit will perform under pressure. Compatibility is truly tested on the battlefield, where Ghosts form tight bonds with their teammates. While the Ghosts are less formal than conventional US military units, they can easily cooperate with the regular grunts as well. |
− | All in all, these factors make them being flexible, well trained, well coordinated, extremely experience, deadly crafty, inhumanly stealthy, physically unseen, very calm under almost any condition, excellent teamwork skills, etc. Without those factors, these most feared and second to none operators on planet Earth won't be called Ghosts for nothing. |
+ | All in all, these factors make them being flexible, well trained, well coordinated, extremely experience, deadly crafty, inhumanly stealthy, physically unseen, very calm under almost any condition, good cooperation, excellent teamwork skills, etc. Without those factors, these most feared and second to none operators on planet Earth won't be called Ghosts for nothing. |
==Timeline== |
==Timeline== |
||
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[[File:GRO 3.jpg|thumb|250px|'''The classes in Ghost Recon Online''': Recon, Assault, Support]] |
[[File:GRO 3.jpg|thumb|250px|'''The classes in Ghost Recon Online''': Recon, Assault, Support]] |
||
− | Recently, the Ghosts have started to make use of the Integrated Warfighter System, which includes the [[Cross Com|CROSS-COM]], under version of 1.0 & 2.0 systems in 2010s and 3.0 versions in 2020s. They also use high-tech gadgets like the [[UAV Drone]] from [[Skell Technology]] and the [[Warhound]]. The Ghosts also have a set of [[uniform]]s, which changed over the years. |
+ | Recently, the Ghosts have started to make use of the Integrated Warfighter System, which includes the [[Cross Com|CROSS-COM]], under version of 1.0 & 2.0 systems in 2010s and 3.0 versions in 2020s. They also use high-tech gadgets like the [[UAV Drone]] from [[Skell Technology]] and the [[Warhound]]. The Ghosts also have a set of [[uniform]]s, which changed over the years since their founding. |
{{Clear}} |
{{Clear}} |
||
Line 240: | Line 242: | ||
*The GST (2024s) has an extremely effective cyber operations team as proven by their ability to hack almost any electronic lock on the planet remotely. |
*The GST (2024s) has an extremely effective cyber operations team as proven by their ability to hack almost any electronic lock on the planet remotely. |
||
*From what Mitchell said about the deaths of Ramirez and his team, the GST has never lost four people simultaneously, which speaks a lot about the survival rate of each operator. |
*From what Mitchell said about the deaths of Ramirez and his team, the GST has never lost four people simultaneously, which speaks a lot about the survival rate of each operator. |
||
− | **That loss, however, has since been dramatically surpassed with the events of Operation Greenstone with |
+ | **That loss, however, has since been dramatically surpassed with the events of Operation Greenstone with possible lost of 24 out of 32 Ghosts sent to the Auroa Archipelago. |
*The multiplayer classes in ''Future Soldier'' are [[Riflemen|Rifleman]], [[Engineer]], and [[Scout]]. |
*The multiplayer classes in ''Future Soldier'' are [[Riflemen|Rifleman]], [[Engineer]], and [[Scout]]. |
||
*[[Andrew Ross]], [[Nick Salvatore]], [[Weaver]] and [[Fury]] are the only 4 personnel within Ghost Recon that were in another branch of the U.S. Armed Forces prior to the Army transition, with Ross, Weaver and Fury being part of the [[Wikipedia:United_States_Navy_SEALs|Navy SEALs]] (Weaver and Fury specifically hailing from [[Wikipedia:SEAL_Team_Six|DEVGRU]]) and Salvatore being part of the [[Wikipedia:United_States_Marine_Corps_Force_Reconnaissance|Marine Corps Force Recon]] prior to the Ghosts. |
*[[Andrew Ross]], [[Nick Salvatore]], [[Weaver]] and [[Fury]] are the only 4 personnel within Ghost Recon that were in another branch of the U.S. Armed Forces prior to the Army transition, with Ross, Weaver and Fury being part of the [[Wikipedia:United_States_Navy_SEALs|Navy SEALs]] (Weaver and Fury specifically hailing from [[Wikipedia:SEAL_Team_Six|DEVGRU]]) and Salvatore being part of the [[Wikipedia:United_States_Marine_Corps_Force_Reconnaissance|Marine Corps Force Recon]] prior to the Ghosts. |
Revision as of 10:50, 25 October 2020
Ghost Recon, also known as "The Ghosts", formerly known as Delta Company, 1st Battalion, 5th Special Forces Group, is a Tier 1 Special Mission Unit, formerly a part of the United States Army Special Forces, colloquially known as the Green Berets.
Like the units under their parent organization; Joint Special Operations Command (JSOC), the operations conducted by the Ghost Recon are kept highly classified. It is shown that the Ghost teams have multiple designations and Ghost Recon is commanded and administrated by JSOC, participating in highly classified covert operations.
They are similar to the Army's Intelligence Support Activity and Delta Force, the Navy's DEVGRU, and the Air Force's 24th Special Tactics Squadron.
The modern Department of Defense title for the Ghosts is the Group for Specialized Tactics (GST - where the term “Ghost” derives from) unit.
Ghost teams are often supported by the Special Activities Division's Special Operations Group (SAD/SOG) of the Central Intelligence Agency (CIA) and also sometimes with the National Security Agency (NSA) and the Defense Intelligence Agency (DIA). All Ghost members operate as Advanced Force Operations (AFO) teams.
The Ghosts' logo during the 2000s has a D CO. 1ST BN. 5TH SFG on the top of the black yellow patch while the GHOST RECON is located at the bottom of the patch. The top middle a skull is wearing a gray green beret with a black 5th SFG flash issued from 1961 to 1964 and 1985 to 2016. It has two lightning bolts on both sides and a yellow XM29 OICW (Objective Individual Combat Weapon) at the bottom, but above GHOST RECON.
Overview
Delta Company, 1st Battalion, 5th Special Forces Group, also known as the Ghosts, is an elite Special Mission Unit within the US Army and JSOC and is located at Fort Bragg, North Carolina. They were created in 1994 and are a classified special operations unit.
In name, it is a reconnaissance unit of the Army Green Berets. In reality, it isn't just a recon unit because the members of this unit are armed with state-of-the-art weapon systems and trained in the best field and combat tactics, and they are the most experienced, specialized and qualified special operations unit that JSOC has to offer. First in and last out because of their experience with striking enemies swiftly, silently and invisibly, hence this unit is often referred to as Ghosts. The Ghost teams specialize in both covert and clandestine operations within denied or politically-sensitive territory with little to no support. Most of their operations before 2011 were in the information security (infosec) level between classified to top secret and were only known by the Chief of Staff, the President and most of all; the CIA, NSA and DIA. Until an American television series; Modern Heroes that aired after 2011, reviewed some those details to the public. At least other sensitive documents about this unit aren't revealed, to prevent anyone knowing too much about the Ghosts.
The primary role of the Ghosts appears to be conducting deniable Advance Force Operations which often involve:
Secondary roles historically have included:
- Counter-intelligence
- Counter-narcotics
- Counter-proliferation
- Counter-terrorism
- Executive Protection
- Foreign Internal Defense
- Guerrilla Warfare
- Personnel Recovery
As Special Operations soldiers, they are trained to execute Direct Action raids (focused short-duration attacks). Typical tasks include assassinate or kidnap High-Value Targets (HVTs), secure or destroy sensitive documents and classified hardware, sabotage or harassment of the enemy.
Like most special operations units, the Ghosts are less formal than conventional units in the US military, as are the relationships between officers and enlisted men. Due to the secret nature of their work, the members of the Ghosts socialize almost exclusively with each other.
Structure
When deployed into combat, the Ghosts are usually organized into fire teams of 4 members led by a Ghost Lead. The GST is organized into a company-sized force consisting of approximately 200-250 operators. Scott Mitchell is the commander of the Ghosts. Captain Nick Salvatore, Captain Jennifer Burke, and Captain David Foster command their teams after many years as NCOs with then-Captain Mitchell.
Classes
CLASSESS | ||||
---|---|---|---|---|
Russian War 2008 • Eritrean War 2009 • Cuban Conflict 2010 • Colombian Conflict 2010 | ||||
Rifleman |
Demolition |
Support Gunner |
Sniper |
Specialists |
First Korean War 2007 • Second Korean War 2011 • Kazakhstan Conflict 2012 | |||
---|---|---|---|
Rifleman |
Grenadier |
Gunner |
Markman |
Mexican Civil War 2013 | |||
---|---|---|---|
Rifleman |
Automatic Rifleman |
Grenadier |
Marksman |
Mexican Rebellion 2014 | |||
---|---|---|---|
Rifleman |
Automatic Rifleman |
Grenadier |
Marksman |
Sri Lankan Conflict 2020 | |||
---|---|---|---|
Autorifleman |
CQC Specialist |
Marksman |
Scout |
Ultranationalist Conflict 2021 | |||||
---|---|---|---|---|---|
Commando |
Engineer |
Gunner |
Medic |
Sniper |
Recon |
Raven's Rock Coup 2024 | ||
---|---|---|
Rifleman |
Engineer |
Scout |
Phantoms Conflict | ||
---|---|---|
The Assault |
The Specialist |
The Recon |
Operation: Greenstone 2025 | |||||
---|---|---|---|---|---|
Assault |
Panther |
Sharpshooter |
Field Medic |
Engineer |
Echelon |
Future classes:
- Riflemen
- Marksmen
- Medic
Teams
Ghost SF teams are organized into Advanced Force Operations (AFO) units:
- AFO Team Alpha
- AFO Team Bravo
- AFO Team Charlie
- AFO Team Hunter
- AFO Team Kingslayer
- AFO Team Predator
- AFO Team Yankee
- AFO Eagle Squad
Post-Russian Insurgency, the team was reorganized into the Group for Specialized Tactics and given dedicated logistics support and air support. Also, around that time, the team was reorganized into three classes: Specialist, Assault, and Recon.
Selection
Only the most elite operators are invited to become Ghosts, having already proved themselves in combat during previous deployments. While all Ghosts serve with a strong sense of honor and duty, they understand their success will never be publicly acknowledged by politicians or broadcast on the evening news.
Phase - I involves selection of potential Ghosts. The candidates are selected from various branches of the U.S. military and some are from different nations as well. They go through a selection phase which involves a physical and mental test. Candidates who pass this test are then qualified for Phase - II.
Training
Ongoing training in weapons, tactics, and commands are held at their headquarters in Fort Bragg. Around 2013, they also had access to combat simulators (shown in the Battle Simulator in 2014).
Phase - II involves advanced combat training, language learning and gadget training. Candidates who successfully pass the second phase are commissioned as full fledged Ghosts and are then assigned to either a team on training, a team on standby or a team that is ready for deployment.
Moreover, training emphasizes on team coordination, technology usage, survival, stealth and direct combat with which involves 4 Ghosts as a 4 multi-gender fireteam against a huge group of hostiles.
Whenever there's a crisis and/or war that threatens the United States and its allies extremely deeply, the Ghosts are available for immediate deployment. Operating out of Fort Bragg in North Carolina, they can be deployed anywhere in the world within an 18-hour window. When a helicopter insertion is not an option, the Ghosts are trained to enter hostile territory by other methods, include High Altitude-Low Opening (HALO) jumps by aircraft and hijacking enemy/ally vehicles.
While the Ghosts are armed with a variety of lethal weapons (from the U.S. military's standard-issue+not standard-issue ones to those not from the nation), they gain their greatest tactical advantage from their state-of-the-art communications and reconnaissance equipment. As eyes on the ground, it's up to them to observe and report while commanders and politicians mull over decisions with potentially dire repercussions. Yet mostly for the commanding officers than politicians.
Each member of the Ghost team is equipped with the latest high-tech weaponry and communications equipment. Many of their gear are designed to be durable, reliable, modular, long lasting, lightweight and significantly reducing encumbrance. This allows each operator to move through a variety of environments at a speed of their own choosing. Nonetheless some pretty heavy gear and weapons are used by them as well when they are on different vehicles.
Each operator is trained in weaponry ranging from any standard-issue+not standard-issue firearms to the latest high-tech prototypes. And when enemies are too close to them to use firearms or they don't want to attract too much attention, they would use different types of handheld weapons like combat blades to just their bare hands or different body parts for self defense or stealthy attacks. Whether engaging hostile infantry, armored vehicles, aircraft, watercraft or drones, they are capable of neutralizing a variety of threats.
By utilizing a variety of intel-gathering devices and advanced optics, Ghosts don't have to physically see their enemies to engage them. By deploying Sensors or a UAV Drone, Ghost teams can keep tabs on enemy movements during firefights; enemies are displayed as silhouettes on the Ghosts' heads-up displays (HUD). Night Vision Goggles and metal-detecting optical devices allow the Ghosts to spot enemies through dense smoke, dark environments and even thick pieces of cover.
With the CROSS-COM system deployed by the Ghosts since early 2009 gives each team member the ability to stay in touch with one another and relay crucial intel and targeting information. All data is displayed on an eyepiece, allowing each operative keep their eyes on the action while staying informed. The CROSS-COM system can interface with a number of heavy weapons systems and drones, such as the Warhound drone in 2024.
While the Ghosts have the capability to easily neutralize any type of infantry and most types of vehicles, they must seek out heavier firepower when it comes to taking out heavily armored main battle tanks, helicopters and so on. When close air support is available, the Ghosts can even take control of guided munitions fired by friendly and/or allied aircraft.
Frequently outnumbered by hostile forces, Ghosts never rush into a dangerous situation without first recon, observe and plan. If lethal action is necessary, the Ghosts can get the upper hand in most engagements by marking targets and initiating synchronized shots to simultaneously neutralize multiple targets. Best of all, using suppressors can help the Ghosts decrease firearm noises, which makes their shots (include sync shots) hard to be heard by enemies from specific distances.
Many missions take the Ghosts to urban environments where they must rely on their Close Quarter Combat (CQC) training to safely navigate cramped alleys and streets while avoiding detection and collateral damage. Retrieval of VIPs often requires precise room-clearing techniques, where speed, expert marksmanship, element of surprise and violence of action are leveraged to overwhelm hostile forces. If some missions aren't in urban environments, they would use their previous combat experience, different camouflage pattern uniforms with camo kits and perfected hiding skills to decrease their silhouette from getting discovered by different enemies from all kinds of distances and angles. When Optical Camo are introduced since 2019, these allow the Ghosts to slip through any enemy defenses without firing a shot. Because they are often outnumbered and outgunned, the Ghosts are better off avoiding firefights. But Optical Camo has its limitations functioning only while the operative is moving slowly. During some missions, they also put on camo paint in shades of different colors on their exposed face to suit the environment of that said mission, with skin visible via 3 vertical lines on their mouths, making them look like scary skulls of haunting ghosts. Which fits why their enemies and allies only see them once, then never see anything again.
The Ghosts are revered in the Special Operations community for their composure while under fire. These operators are often sent to extremely dangerous locations controlled by hostile forces intent on keeping their secrets from getting out. When all hell breaks loose, the Ghosts are more than capable of defending themselves and extracting successfully with intel critical in forming policy decisions and future military actions. Yet during some situations they would need support and vehicle extraction from different elements of the US military if they're going be overwhelmed by the enemy force.
Each Ghost team can function in unison under a variety of high-stress situations. Psychological profiles and other personal characteristics are taken into account when forming each team. But no amount of data can predict how each unit will perform under pressure. Compatibility is truly tested on the battlefield, where Ghosts form tight bonds with their teammates. While the Ghosts are less formal than conventional US military units, they can easily cooperate with the regular grunts as well.
All in all, these factors make them being flexible, well trained, well coordinated, extremely experience, deadly crafty, inhumanly stealthy, physically unseen, very calm under almost any condition, good cooperation, excellent teamwork skills, etc. Without those factors, these most feared and second to none operators on planet Earth won't be called Ghosts for nothing.
Timeline
The missions the Ghosts take can range from anything, from Hostage Rescue to Convoy Escort. They also conducted Lone Wolf sabotage operations.
2002-2010
The Ghosts were in active service as of August 2002. Several were present at then-Master Sergeant Scott Mitchell's Silver Star medal ceremony.
In 2007, Mitchell joined the Ghosts and led a team during the First Korean war.
In 2008, the Ghosts were deployed to Georgia as part of peacekeeping operations in the Caucasus. They spearheaded the fight against the Ultranationalists in the 2008 Russian war.
In November 2009, Mitchell led a rescue mission in Waziristan. That year the Ghosts also led peacekeeping forces in the Eritrean war.
The following year, they went to Cuba and Colombia to safeguard elections and root out terrorism.
2011-2020
Their next major operation was the Second Korean War. Mitchell again led Alpha Team and hampered the North Korean war efforts. Their fight was documented on the Military Channel's show Modern Heroes after 2011. The episode included interviews with members of Alpha Team.
In 2012, the Ghosts conducted Operation War Wraith in China, along with eliminating Asad Rahil, the coup master in Kazakhstan.
Mitchell also led Alpha Team during the Mexican upheavals, first stopping Ontiveros' coup and then stopping a weapon of mass destruction (WMD) attack during Juan de la Barrera's rebellion.
During this time, they were deployed to Afghanistan solely to eliminate the Taliban leader, Zahed. They encountered extreme difficulties and resistance from inside the US intelligence community.
In 2014, the Ghosts were the subject of a briefing for General Keyes about the future of warfare.
In 2019, the U.S. government sends in a Ghost team consisting of Nomad (Ghost Lead), Weaver (Sniper), Holt (Recon) and Midas (Specialist) to Bolivia in response to the bombing of the U.S. Embassy in La Paz and the death of undercover DEA Agent Ricky Sandoval. It is in this country that the Mexican Santa Blanca drug cartel has taken control over the local government, turning the country into a lawless narcotic state. The main profits and income of the cartel are by illegal exporting of cocaine, whose production is high in Bolivia. The Ghosts' mission is to down the cartel at all costs before they become too powerful and to break the connection between the cartel and the government in order to remove the cause of destabilization to the country. Another unidentified Ghost operator was sent to uncover Santa Blanca Drug Cartel's secret smuggling boss El Invisible in Operation Narco Road(Alternate Timeline).
Sri Lankan conflict
In 2020, The Ghost's Alpha Team meet with their government contact Ranjit Hisan, who leads Bravo Team. The Ghosts, acting on intelligence from a CIA contact, strike at the Activists, removing their leader Kumara Fazal. They soon find out that the contact was a double-agent for the Loyalists, and the Ghosts go behind enemy lines to make it seem like the other faction had betrayed the other. The rebels seize President Darsha, so the Ghosts rescue him. Eventually they hunt down the mastermind Sunil Ranga at his home and capture or kill him. They tell Hisan that they were never there and go on to their next assignment.
2021-2025
In 2021, Mitchell and the Ghosts, along with the Air Force H.A.W.X. Squadron, fought against the Artemis Global Security invasion.
A Ghost team also conducted an amphibious operation in Norway in the near future after the Russians invaded the country. Bravo Team helped the Allies in Moscow and neutralized General Maxim Cherskiy.
At the same time, a Ghost Lead worked with the H.A.W.X. Squadron during the rescue of David Crenshaw. Then, he worked with the Royal Navy when reclaiming Norway from the Russian ultra-nationalist military as part of a NATO operation, code-named Triton. He continued to work with the squadron during the subsequent retaking of Moscow and the manhunt for Aleksandr Treskayev in the Kremlin. A Ghost Team also intercepted a nuclear warhead while under the protection of the pilot HAWX2.
In 2022, the Ghosts were deployed in the Middle-East running counter-terrorism operations.
In 2023, the Ghosts, now known as the Group for Specialized Tactics, also conducted Operation Take Down Overlord in Russia, and a Ghost Lead led a team to Sokolov's base.
In 2024, Predator Team led by Master Sergeant Jose Ramirez was killed by the remote detonation of a nuclear warhead after they stopped a convoy transporting it in Nicaragua. Then, Mitchell decided to launch an investigation into their deaths by having Hunter Team led by Captain Cedric Ferguson to follow possible leads. The team was deployed to Bolivia, Zambia, Nigeria, Pakistan, Georgian border and Russia during the time of the Raven's Rock coup and discovered that Raven's Rock was responsible for killing Predator Team, Hunter then tracked down their leaders and eliminated all of them in Russia.
Later on, members of Hunter Team also helped track down a rogue CIA agent. At one point, the Ghosts assisted a rebellion in Nicaragua against President Raphael Rivera.
In 2025, the Ghosts conducted Operation Greenstone under the supervision of Mitchell, as they are deployed for a reconnaissance mission at Skell Tech's new headquarters in Auroa after the U.S. government loses contact with the island and the company's CEO Jace Skell. Four teams of 32 Ghosts were taken out by Legion drone swarms even before they could be deployed for the operation. Most of the Ghosts, other than Nomad, Holt, Midas, Fury, Vasily, Fixit and 2 male Ghosts were killed in action in an attack by the Wolves, a group of rogue military specialists and former Ghosts, led by former Ghost and Nomad's ex-brother-in-arms Walker.
After surviving the attack, the remaining Ghosts find out that the Wolves have not only taken over the island's security and hired a private military contractor, Sentinel, to guard it, but they have also taken over the automated drone production facilities.
The Ghosts now not only have to complete the operation without support, but also at the same time, they have to survive and take down both Wolves and Sentinel troops. They later find out that they were set up by CIA Deputy Director Peter Miles who is working with Walker and Trey Stone, Sentinel's CEO and founder whois a former Ghost. Nomad managed to take out Walker who was hiding at his base of operations. Later, he is contacted by Mitchell who tells him that FSB have informed him that Trey Stone is working with Raven's Rock to launch a terrorist attack into the United States. Nomad is tasked by Mitchell to locate and eliminate key individuals involved in this conspiracy. After successfully killed all targets, including Pyotr Bukharov and Trey Stone, all evidence are transferred to the FSB and Peter Miles is arrested. Nomad and the remaining Ghosts are instructed to be on standby for extraction.
20 years into the future, the Ghosts were caught in a conflict with ex-Ghosts and other military operatives known as the Phantoms. Their first encounter was during a theft of ATHENA Corp. Information in Taiwan. After capturing an operative, they are led into a trap in Pakistan, but win the skirmish. When following up on the intelligence, Yankee team was captured by Omega Company.
Alternate Future (World War III)
In an alternate future of 2020, The Ghosts continued their operations during World War III.
The Ghosts also fought in England and Dubai during the hunt for the “Snow Maiden.” Three teams were on the ground during the Russian invasion of Poland and they were saved by a Joint Strike Force gunship pilot. After the brainwashed Major Alice Dennison disappeared, General Mitchell deployed Ghost teams to look for her. Mitchell himself oversaw the assault on the Spetsnaz headquarters at Fort Levski.
Equipment
The Ghosts use a variety of weapons and equipment at this chart:
Recently, the Ghosts have started to make use of the Integrated Warfighter System, which includes the CROSS-COM, under version of 1.0 & 2.0 systems in 2010s and 3.0 versions in 2020s. They also use high-tech gadgets like the UAV Drone from Skell Technology and the Warhound. The Ghosts also have a set of uniforms, which changed over the years since their founding.
Notable Members
Eritrean War (2009) | |||||
---|---|---|---|---|---|
Leah Cohen Rifleman |
Will Jacobs Rifleman |
Dieter Munz Support Gunner |
Nigel Tunney Demolition |
Scott Ibrahim Sniper |
Jodit Haile Rifleman |
Cuban Conflict (2010) | |||||
---|---|---|---|---|---|
Harold Gordon Rifleman |
Susan Grey Rifleman |
Will Jacobs Rifleman |
Henry Ramirez Demolition |
Klaus Henkel Demolition |
Jack Stone Sniper |
Colombian Conflict (2010) | ||||
---|---|---|---|---|
Gus Barber Sniper |
John B. Duval Rifleman |
Frederik Sundstrom Demolition |
Olivia Pascarelli Support Gunner |
Santiago Gonzales Support Gunner |
First and Second Korean Wars (2007-2011) | ||||
---|---|---|---|---|
Scott Mitchell Ghost Lead |
Jennifer Burke Rifleman |
Joe Ramirez Rifleman |
David Foster Grenadier |
Derrick Parker Grenadier |
Nick Salvatore Support Gunner |
Marcus Brown Support Gunner |
Alicia Diaz Marksman |
Mike Kim Marksman |
Kazakhstan Conflict (2012) | ||||
---|---|---|---|---|
Scott Mitchell Ghost Lead |
Jennifer Burke Rifleman |
Joe Ramirez Rifleman |
David Foster Grenadier |
Derrick Parker Grenadier |
Nick Salvatore Support Gunner |
Marcus Brown Support Gunner |
Alicia Diaz Marksman |
Mike Kim Marksman |
Afghanistan (2012) | ||||
---|---|---|---|---|
Fred Warris Ghost Lead |
Doug Treehorn Marksman |
Mexican Civil War (2013) | ||||
---|---|---|---|---|
Scott Mitchell Ghost Lead |
Joe Ramirez Rifleman |
Paul Smith Rifleman |
Matt Beasley Rifleman |
Marcus Brown Support Gunner |
Annibale Cruz Support Gunner |
K. C. Kirkland Support Gunner |
Richard Allen Grenadier |
Derrick Parker Grenadier |
Bo Jenkins Grenadier |
Alicia Diaz Marksman |
Nick Salvatore Support Gunner (Wounded) |
Jennifer Burke Rifleman (K.I.A.) |
Mexican Rebellion (2014) | ||||
---|---|---|---|---|
Scott Mitchell Ghost Lead |
Joe Ramirez Rifleman |
Paul Smith Rifleman |
Matt Beasley Rifleman |
Marcus Brown Support Gunner |
John Hume Grenadier Marksman |
Alicia Diaz Marksman |
Bo Jenkins Grenadier |
Alex Nolan Medic (K.I.A.) |
Operation: Kingslayer (2019) | |||
---|---|---|---|
Nomad Ghost Lead |
Holt Recon |
Midas Support Gunner |
Weaver Sniper |
Sage Ghost Lead |
Joker Operative |
Stone Operative (Mentioned) |
Kirk Graham Operative |
Operation: Narco Road (2019) | |
---|---|
Unidentified Ghost Operative |
Unidentified Ghost Operative |
Sri Lankan Conflict (2020) | ||||
---|---|---|---|---|
Scott Mitchell Ghost Lead |
Ramirez Scout |
Parker Scout |
Stiles Auto Rifleman |
Wayland Auto Rifleman |
Garcia Marksman Medic |
Bill Marksman |
John CQC Specialist |
Jordan CQC Specialist |
Near Future (2021) | |||
---|---|---|---|
Ghost Lead Ghost Lead |
Duke Commando |
Saffron Medic |
Richter Gunner |
Mint Engineer |
Banshee Recon |
Haze Sniper |
Dalton Hibbard Operative |
Joe Booth Operative |
Ghost Lead Ghost Lead |
Jenkins Operative |
Operation: Take Down Overlord (2023) | |||
---|---|---|---|
Bones Engineer |
James Ellison Rifleman |
John Kozak Engineer |
Robert Bonifacio Scout |
ALPHA (2023) | |||
---|---|---|---|
Ghost Lead Ghost Lead |
James Ellison Rifleman |
Chuck Engineer (K.I.A.) |
Robert Bonifacio Scout |
Raven's Rock Coup (2024) | |||
---|---|---|---|
Joe Ramirez Ghost Lead (K.I.A.) |
Haynes Rifleman (K.I.A.) |
McGann Engineer (K.I.A.) |
Richard Allen Scout (K.I.A.) |
Cedric Ferguson Ghost Lead |
James Ellison Rifleman |
John Kozak Engineer |
Robert Bonifacio Scout |
Andrew Ross Ghost Lead |
Marcus Kelso Operative |
Kirk Graham Operative |
Nicaraguan Rebellion (2024) | ||
---|---|---|
Biggs Assault |
Unidentified Ghost Recon |
Mast Specialist |
Operation: Greenstone (2025) | |||
---|---|---|---|
Nomad Ghost Lead |
Fury Panther |
Fixit Combat Engineer Field Medic |
Vasily Sharpshooter |
Holt Recon (Wounded) |
Midas Support Gunner (Wounded) |
Weaver Sniper (K.I.A.) |
20 years into the future (2034) | |||
---|---|---|---|
Paladin Ghost Lead Assault |
Grant Support |
Fox Recon |
Ghost Doctor Military Doctor |
Alternate Future (World War III) | |||||
---|---|---|---|---|---|
Alexander Brent Ghost Lead |
Schleck Sniper |
Lakota Operative (Wounded) |
Schoolie Operative (K.I.A.) |
Daugherty Marksman (K.I.A.) |
Riggs Spotter (K.I.A.) |
Jay Boleman Ghost Lead |
Park Sniper |
Noboru Operative (Wounded) |
Heston Operative (K.I.A.) |
Copeland Marksman (K.I.A.) |
Ex-Ghost Recon Members
Trivia
- The Ghosts are being considered not just the best Green Berets, but also the cream of the crop of the U.S. Special Operations Forces operators in the nation and the world.
- “Ghost: In traditional belief, a ghost is a manifestation of the dead. They remain in the physical realm to avenge, help, or punish the living.” — Tom Clancy's Ghost Recon: Future Soldier Prologue
- The GST (2024s) has an extremely effective cyber operations team as proven by their ability to hack almost any electronic lock on the planet remotely.
- From what Mitchell said about the deaths of Ramirez and his team, the GST has never lost four people simultaneously, which speaks a lot about the survival rate of each operator.
- That loss, however, has since been dramatically surpassed with the events of Operation Greenstone with possible lost of 24 out of 32 Ghosts sent to the Auroa Archipelago.
- The multiplayer classes in Future Soldier are Rifleman, Engineer, and Scout.
- Andrew Ross, Nick Salvatore, Weaver and Fury are the only 4 personnel within Ghost Recon that were in another branch of the U.S. Armed Forces prior to the Army transition, with Ross, Weaver and Fury being part of the Navy SEALs (Weaver and Fury specifically hailing from DEVGRU) and Salvatore being part of the Marine Corps Force Recon prior to the Ghosts.
- The Ghosts of Delta Company are entirely fictional, as SF battalions currently only support three companies (A, B and C).
Tom Clancy's Ghost Recon (media franchise)
- Tom Clancy's Ghost Recon novel
- Tom Clancy's Ghost Recon (First appearance)
- Tom Clancy's Ghost Recon: Desert Siege
- Tom Clancy's Ghost Recon: Island Thunder
- Tom Clancy's Ghost Recon: Jungle Storm
- Tom Clancy's Ghost Recon 2 (Both versions)
- Tom Clancy's Splinter Cell: Chaos Theory (brief crossover)
- Tom Clancy's Ghost Recon 2: Summit Strike
- Tom Clancy's Ghost Recon: Advanced Warfighter
- Tom Clancy's Ghost Recon: Advanced Warfighter 2
- "The End Begins: Ghost Recon" (Mentioned only)
- Tom Clancy's Ghost Recon: Combat Ops
- Tom Clancy's Ghost Recon: Predator
- Tom Clancy's H.A.W.X.
- Tom Clancy's EndWar: The Hunted
- Tom Clancy's EndWar: The Missing (Mentioned only)
- Ghost Recon: ALPHA
- Tom Clancy's Ghost Recon: Future Soldier
- Ghost Recon Commander
- Tom Clancy's Ghost Recon: Choke Point
- Tom Clancy's Ghost Recon: Shadow Wars
- Ghost Recon Future Soldier: Future War
- Tom Clancy's Ghost Recon Wii
- Tom Clancy's H.A.W.X. 2 (Console version, 8-bit game)
- Ghost Recon Phantoms Webcomic
- Tom Clancy's Ghost Recon Phantoms
- Tom Clancy's Ghost Recon Wildlands
- Tom Clancy's Ghost Recon Breakpoint
- Tom Clancy’s Ghost Recon Breakpoint: Blind Prophets