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The Ghost Recon: Future Soldier video game has introduced a new gameplay element called Gunsmith. Gunsmith is a powerful weapon customization tool that allows you to modify any firearm in the game. During the campaign, you can access Gunsmith following each mission briefing. From the Gear Selection screen, select a weapon type and choose the Customize Gear option to open Gunsmith. Once the Gunsmith interface is open, you can cycle through all available weapons within the chosen category, such as assault rifles. Some weapons are not available, as they must first be unlocked by completing missions, weapon challenges, or other tasks. But you can still browse locked weapons and study their unlock conditions. Once you've chosen a weapon in Gunsmith, it's broken into its ten individual components, or modification points.

After selecting a weapon's modification point, like it's muzzle, you can then choose from a number of attachments.

Weapon Stats

Weapon Stat.png

Before modifying a weapon, take into consideration the kind of weapon you want to build. Some (but not all) attachments affect a weapon's core stats: Power, Range, Control, and Maneuverability. These four stats determine the weapon's overall performance. Here's a brief description of each stat and how it impacts a weapon's performance:

  • POWER - This is how much damage a weapon inflicts. The higher the power, the more lethal the weapon. By default, sniper rifles and shotguns are the weapons with the highest power. Armor Piercing Ammo and some underbarrel weapon attachments can improve a weapon's overall power.
  • RANGE - This rates how effective a weapon is when engaging targets at distance. Weapons with high range ratings are accurate at long range. Sniper Rifles and Assault Rifles are the best ranged weapons. Some optics and a longer barrel can improve a weapon's range.
  • CONTROL - Both accuracy and recoil are taken into account to determine a weapon's control. A variety of attachments, like grips and Bipods, can be applied to improve a weapon's control.
  • MANEUVERABILITY - The size of a weapon determines how effective it is in close quarters. Weapon size can be adjusted through the application of different barrels and stocks. Compact weapons, like Pistols, SMGs, and PDRs are highly maneuverable and best suited for close-quarters combat.

Modification Points

Each weapon has up to ten modification points that allow you to alter both a weapon's performance and appearance. Here's a brief description of each modification point and how alterations to these points can affect performance:

OPTICS
Here you can select from a variety of scopes and sights, usually improving a weapon's range. There is a noticeable difference when peering through each scope. Most scopes have different magnifications and other enhancements that may make it easier to target enemies at long range or during low-light conditions.
Iron Sights.png
Iron Sights
Standard weapon iron sight that offer quick targeting with a small viewing area.
Russian Iron Sights.png
Russian Iron Sights
Standard weapon iron sight that offer quick targeting with a small viewing area.
Red Dot.png
Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.
Handgun Red Dot.png
Handgun Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.
Russian Red Dot.png
Russian Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.
Magnified HWS.png
Magnified HWS
3x magnifier combined with a Holographic Weapon Sight for a good balance between easy targeting and zoom level.
Russian Magnified HWS.png
Russian Magnified HWS
3x magnifier combined with a Holographic Weapon Sight for a good balance between easy targeting and zoom level.
TAC Scope.png
TAC Scope
4x magnification sight for medium-range engagements.
Russian TAC Scope.png
Russian TAC Scope
4x magnification sight for medium-range engagements.
Backscatter Optic.png
Backscatter Optic
Backscatter X-Ray optic capable of seeing through thin walls at short range.
Thermal Optic.png
Thermal Optic
Thermal imaging optic clearly displays targets and sees through smoke.
Sniper Rifles Optics
High Power Optic.png
High Power Optic
8x magnification sight for medium - to long-range engagements.
Russian High Power Optic.png
Russian High Power Optic
8x magnification sight for medium - to long-range engagements.
Custom Sniper Optic.png
Custom Sniper Optic
12x magnification for sniping at extreme ranges.
Russian Custom Sniper Optic.png
Russian Custom Sniper Optic
12x magnification for sniping at extreme ranges.
STOCKS
Some weapons have optional stocks that may affect a weapon's maneuverability and control. In most instances, shorter stocks improve a weapons maneuverability at the cost of control.
Assault Rifle Magazines
ACR
ACR Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
ACR Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
ACR Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
417
417 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
417 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
AK-200
AK200 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
AK200 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
AK200 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
AN-94
AN 94 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
AN 94 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
S805
S805 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
S805 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
S805 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Light Machine Guns (LMG) Stocks
MK 48
Mk48 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Mk48 Collapsed.png
Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
Stoner 96
Stoner 86 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Stoner 86 Collapsed.png
Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
Stoner 86 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
LSAT
LSAT Standard.png
Standard
Standard stock provides a good balance between Maneuverability and Control.
LSAT Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Ultimax MK5
Ultimax Mk5 Standard.png
Standard
Standard stock provides a good balance between Maneuverability and Control.
Ultimax Mk5 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Ultimax Mk5 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Ultimax Mk5 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
RPK
PKP Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
PKP Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Submachine Guns (SMG) Stocks
MP7
MP7 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
MP7 Collapsed.png
Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
MP9
MP9 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
MP9 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Vector
Vextor Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Vextor Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Skorpion
Scorpion Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Scorpion Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PP2000
PP2000 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
PP2000 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PP19
PP19 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
PP19 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Personal Defense Rifles (PDR) Stocks
Goblin
Goblin Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Goblin Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Goblin Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Mk 17
Mk17 Extended.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Mk17 Collapsed.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
SA58 OSW
SA 58 OSW Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
SA 58 OSW Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
SA 58 OSW Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PDR-C
Standard.png
Standard
Standard stock provides a good balance between Maneuverability and Control.
Angled Foregrip.png
Angled Foregrip
Increases Control by reducing the amount of recoil felt.
AKS-74U
AKS 74U Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
AKS 74UFolded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
AKS 74U Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
AKS 74U Collapsed.png
Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
SR-3M
SR 3M Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
SR 3M Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
OCP-11
OCP 11 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
OCP 11 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Shotgun Stocks
M1014
M1014 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
M1014 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
M1014 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
M590A1
M590 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
M590 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
M590 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
MTs-255
MT Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
MT Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
MT Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
RMB-93
RMB93 Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
RMB93 Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
RMB93 Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Saiga 12
Saiga Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
Saiga Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Saiga Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Sniper Rifles Stocks
SRR
SRR Standard.png
Standard
Standard stock provides a good balance between Maneuverability and Control.
SRR Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
SRR Pistol Grip.png
Pistol Grip
Pistol Grip that increases Maneuverability, but decreases Control due to lack of Stability.
PSL-54C
PSL Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
PSL Fixed.png
Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
VSS
VSS Extended.png
Extended
Extended stock provides a good balance between Maneuverability and Control.
VSS Folded.png
Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
MUZZLE
Muzzle attachments such as Compensators and Flash Hiders affect a weapon's control. Suppressors, on the other hand, always reduce a weapon's power and range, but also significantly reduce the weapon's report, which helps Ghost operative to remain undetected.
Suppressor.png
Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.
Russian Suppressor.png
Russian Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.
Compensator.png
Compensator
Compensates for recoil and muzzle climb to increase Control.
Flash Hider.png
Flash Hider
Hides muzzle flash from enemies, but decreases Control.
Assault Rifle Muzzle
ACR Standard.png
ACR Standard
ACR factory muzzle attachment.
417 Standard.png
417 Standard
417 factory muzzle attachment.
TAR21 Standard.png
TAR-21 Standard
TAR-21 factory muzzle attachment.
AK200 Standard.png
AK-200 Standard
AK-200 factory muzzle attachment.
AN94 Standard.png
AN-94Standard
AN-94 factory muzzle attachment.
A91 Standard.png
A-91 Standard
A-91 factory muzzle attachment.
S805 Standard.png
S805 Standard
S805 factory muzzle attachment.
F2000 Standard.png
F2000 Standard
F2000 factory muzzle attachment.
Light Machine Guns (LMG) Muzzle
MK48 Muzzle Standard.png
Mk48 Standard
Mk48 factory muzzle attachment.
Stoner Muzzle Standard.png
Stoner 96 Standard
Stoner 96 factory muzzle attachment.
LSAT Muzzle Standard.png
LSAT Standard
LSAT factory muzzle attachment.
Ultimax Muzzle Standard.png
Ultimax Mk.5 Standard
Ultimax Mk.5 factory muzzle attachment.
M60 Muzzle Standard.png
M60 Standard
M60 factory muzzle attachment.
Type 95 Muzzle Standard.png
Type 95 Standard
Type 95 factory muzzle attachment.
PKP Muzzle Standard.png
PKP Standard
PKP factory muzzle attachment.
RPK Muzzle Standard.png
RPK Standard
RPK factory muzzle attachment.
Submachine Guns (SMG) Muzzle
MP7 Muzzle Standard.png
MP7 Standard
MP7 factory muzzle attachment.
Vector Muzzle Standard.png
Vector Standard
Vector factory muzzle attachment.
Skorpion Muzzle Standard.png
Skorpion Standard
Skorpion factory muzzle attachment.
PP2000 Muzzle Standard.png
PP2000 Standard
PP2000 factory muzzle attachment.
PP19 Muzzle Standard.png
PP19 Standard
PP19 factory muzzle attachment.
Personal Defense Rifles (PDR) Muzzle
Goblin Muzzle Standard.png
Goblin Standard
Goblin factory muzzle attachment.
MK17 Muzzle Standard.png
Mk17 Standard
Mk17 factory muzzle attachment.
SA58 Muzzle Standard.png
SA58 OSW Standard
SA58 OSW factory muzzle attachment.
PDR Muzzle Standard.png
PDR-C Standard
PDR-C factory muzzle attachment.
AKS74 Muzzle Standard.png
AKS-74U Standard
AKS-74U factory muzzle attachment.
SR3 Muzzle Standard.png
SR-3M Standard
SR-3M factory muzzle attachment.
Shotgun Muzzle
Shotgun Compensator.png
Shotgun Compensator
Compensates for recoil and muzzle climb to increase Control.
M590A1 Muzzle Standard.png
M590A1 Standard
M590A1 factory muzzle attachment.
M1014 Muzzle Standard.png
M1014 Standard
M1014 factory muzzle attachment.
KSKV Muzzle Standard.png
KSKV Standard
Hides factory muzzle attachment.
M12 Muzzle Standard.png
M12 Standard
M12 factory muzzle attachment.
RMB93 Muzzle Standard.png
RMB-93 Standard
RMB-93 factory muzzle attachment.
Saiga Muzzle Standard.png
Saiga 12 Standard
Saiga 12 factory muzzle attachment.
MTS Muzzle Standard.png
MTs-225 Standard
MTs-225 factory muzzle attachment.
Sniper Rifles Muzzle
M110 Suppressor.png
M110 Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.
SR3M Suppressor.png
SR-3M Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.
KSKV Suppressor.png
KSKV Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.
M110 Muzzle Standard.png
M110 Standard
M110 factory muzzle attachment.
MSR Muzzle Standard.png
MSR Standard
MSR factory muzzle attachment.
PSL 54C Muzzle Standard.png
PSL-54C Standard
PSL-54C factory muzzle attachment.
KSKV Muzzle Standard.png
KSVK Standard
KSVK factory muzzle attachment.
BARREL
Some weapons allow you to swap out barrels, choosing from shorter and longer variants. Shorter barrels benefit by increasing to maneuverability, but they decrease range. Longer barrels affect weapons in the opposite fashion, increasing range at the cost of maneuverability.
Assault Rifle Barrels
ACR
ACR Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
ACR Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
ACR Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
417
417 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
417 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
417 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
TAR-21
TAR21 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
TAR21 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
TAR21 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
AK-200
AK200 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
AK200 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
AK200 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Light Machine Gun Barrels
LSAT
LSAT Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
LSAT Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
LSAT Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
PKP
PKP Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
PKP Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
PKP Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Ultimax MK.5
Ultimax Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
Ultimax Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
Ultimax Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M60
M60 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
M60 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
RPK
RPK Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
RPK Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
RPK Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
MK 48
MK48 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
MK48 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
MK48 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Stoner 96
Stoner Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
Stoner Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
Stoner Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Sniper Rifle Barrels
MSR
MSR Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
MSR Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
MSR Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
PSL-54C
PSL Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
PSL Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
PSL Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
KSVK
KSVK Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
KSVK Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
KSVK Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Shotgun Barrels
M12
M12 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
M12 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
M12 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M1014
M1014 Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
M1014 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
M1014 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M59A1
M59A1 Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
M59A1 Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
MTS-255
MTS Short.png
Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.
MTS Standard Barrel.png
Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
MTS Long.png
Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
UNDERBARREL
Some weapons have an underbarrel rail to which grips, Bipods, and even weapons-like grenade launchers and shotguns can be attached. Grips are great for improving a weapon's control or maneuverability. Bipods improve a weapon's control white dampening recoil, particularly among LMGs and Sniper Rifles. Underbarrel grenade launchers and Shotguns always reduce a weapon's maneuverability, but sometimes the additional firepower is worth it.
Rail Cover Underbarrel.png
Rail Cover
Standard rail cover.
Vertical Foregrip.png
Vertical Foregrip
Increases Maneuverability by improving stability while moving.
Angled Foregrip 1.png
Angled Foregrip
Increases Control by reducing the amount of recoil felt.
Bipod.png
Bipod
When ALT-FIRE mode is activated while in cover or prone, the Bipod deploys and significantly increases Control.
40mm HEDP Launcher.png
40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.
40mm Smoke Launcher.png
40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.
40mm EMP Launcher.png
40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.
40mm HEDP Launcher Russian.png
Russian 40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.
40mm Smoke Launcher Russian.png
Russian 40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.
40mm EMP Launcher Russian.png
Russian 40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.
40mm HEDP Launcher 1.png
A-91 40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.
40mm Smoke Launcher 1.png
A-91 40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.
40mm EMP Launcher 1.png
A-91 40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.
UB Shotgun.png
UB Shotgun
12-gauge buckshot as an ALT-FIRE mode. The added weight decreases Maneuverability.
UB Stun Gun.png
UB Stun Gun
(MULTIPLAYER ONLY)
Adds an extended range stun gun as an ALT-FIRE mode. The added weight decreases Maneuverability.
SIDE RAIL
Attachments like Aiming Lasers and Heartbeat Sensors can be attached to a weapon's side rail to improve a weapon's performance and enhance its functionality.
Rail Cover.png
Rail Cover
Standard rail cover.
Ailming Laser.png
Aiming Laser
Increases Control by providing a visual aid while aiming.
Ailming Laser 1.png
Aiming Laser
Increases Control by providing a visual aid while aiming.
Heartbeat Sensor.png
Heartbeat Sensor
Senses nearby enemies and provides Level 1 Intel on their locations.
OTR Scanner.png
OTR Scanner
Optical Target Recognition uses Heat detection to find enemies that are visible while aiming or in scope view.
Pistol Ailming Laser.png
Pistol Aiming Laser
Increases Control by providing a visual aid while aiming.
Pistol Ailming Laser 1.png
Pistol Aiming Laser
Increases Control by providing a visual aid while aiming.
GAS SYSTEM
All automatic (and some semi-automatic) weapons have a gas system that affects the weapon's rate of fire and control. Over-gassing a weapon increases the rate of fire, but reduces the control. Under-gassing a weapon reduces the rate of fire, but increases control.
Standard 6.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
Standard 1.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed 1.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed 1.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
Standard 2.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed 2.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed 2.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
Standard 3.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed 3.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed 3.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
Standard 5.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed 5.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed 5.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
Standard 4.png
Standard
Standard gas system with a good balance between Rate of Fire and Control.
Over Gassed 4.png
Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.
Under Gassed 4.png
Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
MAGAZINES
With a variety of sizes available, increasing a weapon's magazine capacity means you'll spend less time reloading. But some large magazines may reduce a weapon's maneuver-ability. Different ammo types are also available and these affect a weapon's power.
Assault Rifle Magazines
ACR
ACR Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
ACR Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
ACR Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
ACR Drum.png
Drum Magazine
Drum magazine loaded with FMJ ammunition. The added weight decreases Maneuverability.
417
417 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
417 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
417 Dual Magazine.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
417 Extended Magazine.png
Extended Magazine
Extended magazine loaded with FMJ ammunition.
TAR-21
TAR21 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
TAR21 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
TAR21 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AK-200
AK200 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
AK200 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
AK200 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AK200 Extended Magazine.png
Extended Magazine
Extended magazine loaded with FMJ ammunition.
AN-94
AN94 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
AN94 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
AN94 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AN94 Drum Magazine.png
Drum Magazine
Drum magazine loaded with FMJ ammunition. The added weight decreases Maneuverability.
A-91
A-91 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
A-91 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
A-91 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
F2000
F2000 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
F2000 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
S805
S805 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
S805 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
S805 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Light Machine Gun Magazines
MK 48
MK48 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
MK48 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
MK48 Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Stoner 96
Stoner Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Stoner Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
StonerIncendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
LSAT
LSAT Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
LSAT Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
LSAT Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
LSAT
LSAT Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
LSAT Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
LSAT Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
M60
M60 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
M60 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
M60 Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Ultimax MK.5
Ultimax Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Ultimax Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Ultimax Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Type 95
Type95 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Type95 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Type95 Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
PKP
PKP Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
PKP Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
PKP Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
RPK
RPK Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
RPK Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
RPK Incendiary Ammo.png
Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Submachine Guns (SMG) Magazines
MP7
MP7 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
MP7 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
MP9
MP9 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
MP9 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
P90
P90 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
P90 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Vector
Vector Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Vector Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Skorpion
Skorpion Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Skorpion Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Skorpion Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
PP-19
PP19 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
PP19 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
PP-2000
PP2000 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
PP2000 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Type 05
Type05 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Type05 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Personal Defense Rifles (PDR) Magazines
Goblin
Goblin Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Goblin Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Goblin Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AKS-74U
AKS74 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
AKS74 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
AKS74 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
SR-3M
SR3M Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
SR3M Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
SR3M Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
SA58 OSW
SA58 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
SA58 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
SA58 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
PDR-C
PDR Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
PDR Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
PDR Extended Magazine.png
Extended Magazine
Extended magazine loaded with FMJ ammunition.
L22A2
L22A2 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
L22A2 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
L22A2 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Mk17
Mk17 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Mk17 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Mk17 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
OCP-11
OCP11 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
OCP11 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
OCP11 Dual Magazines.png
Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Shotgun Ammunition
M590A1
M590 Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
M590 Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
M1014
M1014 Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
M1014 Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
M12
M12 Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
M12 Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
RMB-93
RMB Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
RMB Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
Saiga 12
Saiga Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
Saiga Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
MTS-255
MTs Buckshot.png
Buckshot
Standard 12-gauge buckshot shotgun ammunition.
MTs Dragon Breath.png
Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
Sniper Rifle Magazines
M110
M110 Standard Ammo.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
M110 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
M110 Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
M110 Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
SRR
SRR Standard Ammo.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
SRR Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
SRR Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
SRR Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
MSR
MSR Standard Ammo.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
MSR Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
MSR Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
MSR Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
PSL-54C
PSL Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
PSL Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
PSL Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
PSL Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
VSS
VSS Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
VSS Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
VSS Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
VSS Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
KSVK
KSVK Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
KSVK Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
KSVK Exacto Ammo.png
Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.
KSVK Raufoss Ammo.png
Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
Handgun Magazines
45T
45T Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
45T Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
KARD
KADR Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
KADR Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
GSh-18
GSh Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
GSh Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
OTS-33
OTS Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
OTS Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Five Seven
5.7 Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
5.7 Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Wild Boar
Wild Boar Standard Magazine.png
Standard Magazine
Standard magazine loaded with FMJ ammunition.
Wild Boar Armor Piercing Ammo.png
Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
TRIGGER GROUP
Choose from a variety of trigger options, including Semi-Auto, Full-Auto and Burst modes. Trigger selection has no impact on a weapon's stets, but more a matter of personal preference.
Full Auto.png
Full-Auto
Full-Auto trigger group allows for continuous fire while the trigger is pulled.
Semi Auto.png
Semi-Auto
Semi-Automatic trigger group allows the weapon to fire one round for every trigger pull.
2 Round Burst.png
2-Round Burst
2-Round Burst trigger group that fires two for every trigger pull.
3 Round Burst.png
3-Round Burst
3-Round Burst trigger group that fires three for every trigger pull.
Match Trigger.png
Match Trigger
Match Trigger increases the default trigger sensitivity for increased accuracy and faster followup shots.
2 Stage Trigger.png
2-Stage Trigger
2-Stage Trigger group with dual fire modes. The first stage of the trigger pull fires in Semi-Auto mode. The second stage of the trigger pull fires in Full-Auto mode.
PAINT
There are a variety of paint schemes and camouflage patterns you can apply to each weapon. These options are purely cosmetic and have no impact on weapon performance or gameplay.
Bandicam 2020-04-15 18-42-11-886.jpg
Solid Black
-
Bandicam 2020-04-15 18-42-15-367.jpg
Solid Green
-
Bandicam 2020-04-15 18-42-19-595.jpg
Solid Tan
-
Bandicam 2020-04-15 18-42-28-758.jpg
Iraqi Urban
Complete the Valiant Hammer mission.
Bandicam 2020-04-15 18-42-32-929.jpg
Brazilian Urban
Complete the Noble Tempest mission.
Bandicam 2020-04-15 18-42-36-802.jpg
Chinese Type 07 Desert
Perform a Ghost Score of 60% in four missions.
Bandicam 2020-04-15 18-42-40-463.jpg
Chinese Type 07 Oceanic
Complete the Ember Hunt mission.
Bandicam 2020-04-15 18-42-44-194.jpg
USSR TTsKO
Perform a Ghost Score of 60% in 11 missions..
Bandicam 2020-04-15 18-44-46-794.jpg
USSR TTsKO North Africa
Complete the Nimble Guardian mission.
Bandicam 2020-04-15 18-42-47-557.jpg
Greek
Perform a Ghost Score of 60% in seven missions.
Bandicam 2020-04-15 18-44-10-222.jpg
Iranian Special Forces
Perform a Ghost Score of 60% in one mission.
Bandicam 2020-04-15 18-42-28-758.jpg
Iraqi Urban
Complete the Valiant Hammer mission.
Bandicam 2020-04-15 18-44-34-939.jpg
Estonian
Complete the Gallant Thief mission.
Bandicam 2020-04-15 18-44-42-454.jpg
Kuwaiti Special Forces
Perform a Ghost Score of 60% in eight missions.
Bandicam 2020-04-15 18-44-54-725.jpg
Russian MVD
Complete the Shattered Mountain mission.
Bandicam 2020-04-15 18-45-03-855.jpg
Russian Digital
Complete the Silent Talon mission.
Bandicam 2020-04-15 18-45-13-966.jpg
Sri Lankan Separatist
Perform a Ghost Score of 60% in two missions.
Bandicam 2020-04-15 18-45-28-893.jpg
Libyan
Complete the Subtle Arrow mission.
Bandicam 2020-04-15 18-45-50-279.jpg
Czech Republic Woodland
-
Bandicam 2020-04-15 18-46-30-425.jpg
Multicam
-
Bandicam 2020-04-15 18-46-53-921.jpg
Marine MARPAT Woodland
Complete the Invisible Bear mission.
Bandicam 2020-04-15 18-47-01-482.jpg
Army ACU
Complete the Gallant Thief mission.
Bandicam 2020-04-15 18-47-11-347.jpg
Air Force ABU
Complete the Firefly Rain mission.
Bandicam 2020-04-15 18-47-19-654.jpg
Navy NWU
Complete the Tiger Dust mission.
Bandicam 2020-04-15 18-48-23-289.jpg
Navy AOR1
Complete the Tiger Dust mission.
Bandicam 2020-04-15 18-47-31-285.jpg
Canadian CADPAT
Complete the Ember Hunt mission.
Bandicam 2020-04-15 18-47-39-526.jpg
British MTP
-
Bandicam 2020-04-15 18-52-19-741.jpg
British DPM
-
Bandicam 2020-04-15 18-48-09-679.jpg
Finish MO5
Perform a Ghost Score of 60% in five missions.
Bandicam 2020-04-15 18-48-30-450.jpg
ATACS
Complete the Deep Fire mission.
Bandicam 2020-04-15 18-54-03-343.jpg
Swedish T90 Woodland
-
Bandicam 2020-04-15 18-48-42-188.jpg
Danish T90
Complete the Valiant Hammer mission.
Bandicam 2020-04-15 18-48-54-422.jpg
Australian DPCU Urban
Complete the Deep Fire mission.
Bandicam 2020-04-15 18-49-13-038.jpg
Australian DPCU Woodland
-
Bandicam 2020-04-15 18-49-04-071.jpg
French Daguet
Complete the Nimble Guardian mission.
Bandicam 2020-04-15 18-50-47-136.jpg
Romanian
-
Bandicam 2020-04-15 18-51-10-406.jpg
Indonesian KOPASKA
-
Bandicam 2020-04-15 18-51-34-597.jpg
German Flecktarn
-
Bandicam 2020-04-15 18-51-57-207.jpg
Chocolate Chip
-
Bandicam 2020-04-15 18-52-38-296.jpg
Winter Digital
-
Bandicam 2020-04-15 18-52-58-157.jpg
Woodland
-
Bandicam 2020-04-15 18-53-15-805.jpg
Tigerstripe
-
Bandicam 2020-04-15 18-53-40-499.jpg
Snake Skin Spray
-
Bandicam 2020-04-15 18-42-24-919.jpg
Tom Clancy's Rainbow 6 Pattern
-
Bandicam 2020-04-15 18-49-54-266.jpg
Tom Clancy's GRAW Pattern
-
Bandicam 2020-04-15 18-50-19-076.jpg
Tom Clancy's GRAW2 Pattern
-
Bandicam 2020-04-15 18-50-43-614.jpg
Tom Clancy's Splinter Cell Conviction Pattern
-

Weapons

Assault Rifles are standard infantry weapons capable of selective fire. The assault rifles fire high-velocity projectiles from an intermediate cartridge and a detachable magazine. Built to be sturdy and reliable, these weapons are effective in most combat situations, particularly during medium-range engagements.
Assault Rifle Statistics
ACR FS.png
ACR
ACR Stats.png
417 FS.png
417
417 Stats.png
TAR21 FS.png
TAR-21
TAR21 Stats.png
AK200 FS.png
AK-200
AK200 Stats.png
AK47 FS.png
AK-47
AK47 Stats.png
AN94 FS.png
AN-94
AN94 Stats.png
A-91 FS.png
A-91
A91 Stats.png
S805 FS.png
S805
S805 Stats.png
F2000 FS.png
F2000
F2000 Stats.png
Mk14 FS.png
Mk14
Mk14 Stats.png
Light Machine Guns are fully automatic portable firearms designed to fire several hundred rounds per minute from large-capacity magazines. Forgoing accuracy for a high rate of fire, the main role of these weapons is to lay down cover fire and act as a deterrent. Extremely lethal in short and medium ranges, the LMG performs admirably both as an offensive and defensive weapon.
Light Machine Guns Statistics
Mk48 FS.png
MK 48
Mk48 Stats.png
Stoner96 FS.png
Stoner 96
Stoner96 Stats.png
LSAT FS.png
LSAT
LSAT Stats.png
Ultimax FS.png
Ultimax MK.5
Ultimax Mk5 Stats.png
Type95 FS.png
Type 95
Type95 Stats.png
M60 FS.png
M60
M60 Stats.png
PKP FS.png
PKP
PKP Stats.png
RPK FS.png
RPK
RPK Stats.png
Ideal for close-range combat, these weapons have been designed to combine the automatic fire of a machine gun with a cartridge of a pistol. The SMG are sidearms with increased range and rate of fire, and what they lack in penetration and range, they make up with ease of maneuberability and the ability to fill a nearby target with lead.
Submachine Guns Statistics
MP7 FS.png
MP7
MP7 Stats.png
MP9 FS.png
MP9
MP9 Stats.png
P90 FS.png
P90
P90 Stats.png
Vector FS.png
Vector
Vector Stats.png
Scorpion EVO FS.png
Scorpion
Skorpion Stats.png
PP19 FS.png
PP19
PP19 Stats.png
PP2000 FS.png
PP2000
PP2000 Stats.png
Type05 FS.png
Type 05
Type05 Stats.png
Effective at short and medium range, PDRs are compact versions of assault rifles. Although similar in size to the submachine guns, PDRs are capable of firing armor-piercing rounds, which gives them better range and lethality. As hybrids, they can perform as sidearms, retaining the SMGs compact size and ammo capacity while benefiting from a rifle's stopping power.
Personal Defense Rifles Statistics
Goblin FS.png
Goblin
Goblin Stats.png
AK74SU FS.png
AKS-74U
AKS74U Stats.png
SR3M FS.png
SR-3M
SR3M Stats.png
SA58 FS.png
SA58 OSW
SA58 OSW Stats.png
PDR-C FS.png
PDR-C
PDR-C Stats.png
L22A2 FS.png
L22A2
L22A2 Stats.png
Mk17 FS.png
Mk17
Mk17 Stats.png
OCP-11 FS.png
OCP-11
OCP11 Stats.png
This smoothbore firearm fires multiple projectiles in a doughnut spread pattern. Because of the spread and the power of the charge being divided among the pellets, this firearm is particularly lethal in close quarters. During long-range engagements, shotguns are less effective.
Shotguns Statistics
M590A1 FS.png
M590A1
M590A1 Stats.png
M1014 FS.png
M1014
M1014 Stats.png
M12 FS.png
M12
M12 Stats.png
RMB 93 FS.png
RMB-93
RMB93 Stats.png
SAIGA FS.png
Saiga 12
Saiga12 Stats.png
MTS225 FS.png
MTS-255
MTs255 Stats.png
These high-precision rifles are designed to destroy valuable targets at extended ranges with aimed fire and low ammunition consumption. Forgoing rate of fire in favor of accuracy, these rifles are usually outfitted with telescopic sights and employ high-caliber munitions for long-range engagements.
Sniper Rifles Statistics
M110 FS.png
M110
M110 Stats.png
SRR FS.png
SRR
SRR Stats.png
MSR FS.png
MSR
MSR Stats.png
PSL-54C FS.png
PSL-54C
PSL-54C Stats.png
VSS FS.png
VSS
VSS Stats.png
KSVK FS.png
KSVK
KSVK Stats.png
M40A5 FS.png
M40A5
M40A5 Stats.png
MN91 30 FS.png
MN91/30
MN91 30 Stats.png
The lightest of firearms, these weapons are designed to be operated with one hand and can be used in various scenarios where mobility is key. Their compact design, light weight, and reduced efficiency beyond short-range engagements makes them ideal sidearms.
Pistols Statistics
45T FS.png
45T
45T Stats.png
KADR FS.png
KARD
KARD Stats.png
GSh18 GRFS.png
GSh-18
GSh18 Stats.png
OTS-33 FS.png
OTS-33
OTS33 Stats.png
5.7 USG.png
Five Seven
5.7USG Stats.png
Wild Boar FS.png
Wild Boar
Wild Boar Stats.png
Defender FS.png
Defender
Defender Stats.png
MP-42 FS.png
MP-412
MP-412 Stats.png
Grenade Launchers are devastating weapons, capable of firing 40mm high-explosive grenades. These high-explosive rounds are the only weapons in the Ghost arsenal capable of damaging armored vehicles. When firing these weapons at long range, aim high to compensate for gravity. Unlike the other weapons, grenade launchers cannot be customized with attachments or camouflage patterns.
Grenade Launchers
G106.png
G106 Explosive
Mk40GL.png
MK40GL Explosive

Firing Range

Experiment with all weapon functionality while on the Firing Range, including reloads.

Once you've modified a weapon, you can test fire it by choosing the Firing Range option in Gunsmith. This instantly transports you onto a firing range with silhouette targets placed at various ranges. When hit, the targets on the range turn different colors, indicating how much damage they've absorbed. if a target turns green or orange, it means the damage inflicted was minimal. Red indicates critical damage and black represents lethal damage. Where you hit the target also matters - headshots always inflict the most damage. Practice firing your modified weapon while standing, crouched, and prone.

Then move up against cover and then peek around and over the cover and fire the weapon - and don't forget to test the scope view or any other attachments like underbarrel Bipods, grenade launchers, or shotguns. This will help give you an idea of how the weapon will perform in combat. If you're not satisfied with the weapon's performance, return back to Gunsmith and make some adjustments. Make a habit of testing your weapons on the Firing Range before starting a mission. Once you've deployed, there's no way to return to the Gunsmith interface.

Appearances

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