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The Ghost Recon: Future Soldier video game has introduced a new gameplay element called Gunsmith. Gunsmith is a powerful weapon customization tool that allows you to modify any firearm in the game. During the campaign, you can access Gunsmith following each mission briefing. From the Gear Selection screen, select a weapon type and choose the Customize Gear option to open Gunsmith. Once the Gunsmith interface is open, you can cycle through all available weapons within the chosen category, such as assault rifles. Some weapons are not available, as they must first be unlocked by completing missions, weapon challenges, or other tasks. But you can still browse locked weapons and study their unlock conditions. Once you've chosen a weapon in Gunsmith, it's broken into its ten individual components, or modification points.

After selecting a weapon's modification point, like it's muzzle, you can then choose from a number of attachments.

Weapon Stats

Weapon Stat

Before modifying a weapon, take into consideration the kind of weapon you want to build. Some (but not all) attachments affect a weapon's core stats: Power, Range, Control, and Maneuverability. These four stats determine the weapon's overall performance. Here's a brief description of each stat and how it impacts a weapon's performance:

  • POWER - This is how much damage a weapon inflicts. The higher the power, the more lethal the weapon. By default, sniper rifles and shotguns are the weapons with the highest power. Armor Piercing Ammo and some underbarrel weapon attachments can improve a weapon's overall power.
  • RANGE - This rates how effective a weapon is when engaging targets at distance. Weapons with high range ratings are accurate at long range. Sniper Rifles and Assault Rifles are the best ranged weapons. Some optics and a longer barrel can improve a weapon's range.
  • CONTROL - Both accuracy and recoil are taken into account to determine a weapon's control. A variety of attachments, like grips and Bipods, can be applied to improve a weapon's control.
  • MANEUVERABILITY - The size of a weapon determines how effective it is in close quarters. Weapon size can be adjusted through the application of different barrels and stocks. Compact weapons, like Pistols, SMGs, and PDRs are highly maneuverable and best suited for close-quarters combat.


Modification Points

Each weapon has up to ten modification points that allow you to alter both a weapon's performance and appearance. Here's a brief description of each modification point and how alterations to these points can affect performance:

OPTICS
Here you can select from a variety of scopes and sights, usually improving a weapon's range. There is a noticeable difference when peering through each scope. Most scopes have different magnifications and other enhancements that may make it easier to target enemies at long range or during low-light conditions.

Iron Sights
Standard weapon iron sight that offer quick targeting with a small viewing area.

Russian Iron Sights
Standard weapon iron sight that offer quick targeting with a small viewing area.

Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.

Handgun Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.

Russian Red Dot
Non-magnified optic that enables quick target acquisition with little visual interference.

Magnified HWS
3x magnifier combined with a Holographic Weapon Sight for a good balance between easy targeting and zoom level.

Russian Magnified HWS
3x magnifier combined with a Holographic Weapon Sight for a good balance between easy targeting and zoom level.

TAC Scope
4x magnification sight for medium-range engagements.

Russian TAC Scope
4x magnification sight for medium-range engagements.

Backscatter Optic
Backscatter X-Ray optic capable of seeing through thin walls at short range.

Thermal Optic
Thermal imaging optic clearly displays targets and sees through smoke.
Sniper Rifles Optics

High Power Optic
8x magnification sight for medium - to long-range engagements.

Russian High Power Optic
8x magnification sight for medium - to long-range engagements.

Custom Sniper Optic
12x magnification for sniping at extreme ranges.

Russian Custom Sniper Optic
12x magnification for sniping at extreme ranges.
STOCKS
Some weapons have optional stocks that may affect a weapon's maneuverability and control. In most instances, shorter stocks improve a weapons maneuverability at the cost of control.
Assault Rifle Magazines
ACR

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
417

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
AK-200

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
AN-94

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
S805

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Light Machine Guns (LMG) Stocks
MK 48

Extended
Extended stock provides a good balance between Maneuverability and Control.

Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
Stoner 96

Extended
Extended stock provides a good balance between Maneuverability and Control.

Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
LSAT

Standard
Standard stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
Ultimax MK5

Standard
Standard stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
RPK

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Submachine Guns (SMG) Stocks
MP7

Extended
Extended stock provides a good balance between Maneuverability and Control.

Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
MP9

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Vector

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Skorpion

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PP2000

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PP19

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Personal Defense Rifles (PDR) Stocks
Goblin

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Mk 17

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
SA58 OSW

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
PDR-C

Standard
Standard stock provides a good balance between Maneuverability and Control.

Angled Foregrip
Increases Control by reducing the amount of recoil felt.
AKS-74U

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Collapsed
Collapsed stock that increases Maneuverability, but decreases Control due to lack of stability.
SR-3M

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
OCP-11

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Shotgun Stocks
M1014

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
M590A1

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
MTs-255

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
RMB-93

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Saiga 12

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
Sniper Rifles Stocks
SRR

Standard
Standard stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.

Pistol Grip
Pistol Grip that increases Maneuverability, but decreases Control due to lack of Stability.
PSL-54C

Extended
Extended stock provides a good balance between Maneuverability and Control.

Fixed
Fixed stock that increases Control by reducing the amount of recoil felt.
VSS

Extended
Extended stock provides a good balance between Maneuverability and Control.

Folded
Folded stock that increases Maneuverability, but decreases Control due to lack of stability.
MUZZLE
Muzzle attachments such as Compensators and Flash Hiders affect a weapon's control. Suppressors, on the other hand, always reduce a weapon's power and range, but also significantly reduce the weapon's report, which helps Ghost operative to remain undetected.

Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.

Russian Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.

Compensator
Compensates for recoil and muzzle climb to increase Control.

Flash Hider
Hides muzzle flash from enemies, but decreases Control.
Assault Rifle Muzzle

ACR Standard
ACR factory muzzle attachment.

417 Standard
417 factory muzzle attachment.

TAR-21 Standard
TAR-21 factory muzzle attachment.

AK-200 Standard
AK-200 factory muzzle attachment.

AN-94Standard
AN-94 factory muzzle attachment.

A-91 Standard
A-91 factory muzzle attachment.

S805 Standard
S805 factory muzzle attachment.

F2000 Standard
F2000 factory muzzle attachment.
Light Machine Guns (LMG) Muzzle

Mk48 Standard
Mk48 factory muzzle attachment.

Stoner 96 Standard
Stoner 96 factory muzzle attachment.

LSAT Standard
LSAT factory muzzle attachment.

Ultimax Mk.5 Standard
Ultimax Mk.5 factory muzzle attachment.

M60 Standard
M60 factory muzzle attachment.

Type 95 Standard
Type 95 factory muzzle attachment.

PKP Standard
PKP factory muzzle attachment.

RPK Standard
RPK factory muzzle attachment.
Submachine Guns (SMG) Muzzle

MP7 Standard
MP7 factory muzzle attachment.

Vector Standard
Vector factory muzzle attachment.

Skorpion Standard
Skorpion factory muzzle attachment.

PP2000 Standard
PP2000 factory muzzle attachment.

PP19 Standard
PP19 factory muzzle attachment.
Personal Defense Rifles (PDR) Muzzle

Goblin Standard
Goblin factory muzzle attachment.

Mk17 Standard
Mk17 factory muzzle attachment.

SA58 OSW Standard
SA58 OSW factory muzzle attachment.

PDR-C Standard
PDR-C factory muzzle attachment.

AKS-74U Standard
AKS-74U factory muzzle attachment.

SR-3M Standard
SR-3M factory muzzle attachment.
Shotgun Muzzle

Shotgun Compensator
Compensates for recoil and muzzle climb to increase Control.

M590A1 Standard
M590A1 factory muzzle attachment.

M1014 Standard
M1014 factory muzzle attachment.

KSKV Standard
Hides factory muzzle attachment.

M12 Standard
M12 factory muzzle attachment.

RMB-93 Standard
RMB-93 factory muzzle attachment.

Saiga 12 Standard
Saiga 12 factory muzzle attachment.

MTs-225 Standard
MTs-225 factory muzzle attachment.
Sniper Rifles Muzzle

M110 Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.

SR-3M Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.

KSKV Suppressor
Hides muzzle flash and reduces the sound produced by firing the weapon, but decreases Power and Range due to the use of subsonic ammunition.

M110 Standard
M110 factory muzzle attachment.

MSR Standard
MSR factory muzzle attachment.

PSL-54C Standard
PSL-54C factory muzzle attachment.

KSVK Standard
KSVK factory muzzle attachment.
BARREL
Some weapons allow you to swap out barrels, choosing from shorter and longer variants. Shorter barrels benefit by increasing to maneuverability, but they decrease range. Longer barrels affect weapons in the opposite fashion, increasing range at the cost of maneuverability.
Assault Rifle Barrels
ACR

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
417

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
TAR-21

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
AK-200

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Light Machine Gun Barrels
LSAT

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
PKP

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Ultimax MK.5

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M60

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.
RPK

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
MK 48

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Stoner 96

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Sniper Rifle Barrels
MSR

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
PSL-54C

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
KSVK

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
Shotgun Barrels
M12

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M1014

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
M59A1

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
MTS-255

Short Barrel
Shorter barrel with decreased weight increases Maneuverability, but decreases Range.

Standard Barrel
Standard barrel length with a good balance between Maneuverability and Range.

Long Barrel
Longer barrel length increases Range, but the added weight reduces Maneuverability.
UNDERBARREL
Some weapons have an underbarrel rail to which grips, Bipods, and even weapons-like grenade launchers and shotguns can be attached. Grips are great for improving a weapon's control or maneuverability. Bipods improve a weapon's control white dampening recoil, particularly among LMGs and Sniper Rifles. Underbarrel grenade launchers and Shotguns always reduce a weapon's maneuverability, but sometimes the additional firepower is worth it.

Rail Cover
Standard rail cover.

Vertical Foregrip
Increases Maneuverability by improving stability while moving.

Angled Foregrip
Increases Control by reducing the amount of recoil felt.

Bipod
When ALT-FIRE mode is activated while in cover or prone, the Bipod deploys and significantly increases Control.

40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.

40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.

40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.

Russian 40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.

Russian 40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.

Russian 40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.

A-91 40mm HEDP Launcher
ALT-FIRE mode: 40mm High Explosive Dual-Purpose grenade launcher intended to wound or kill. Decreases Maneuverability.

A-91 40mm Smoke Launcher
ALT-FIRE mode: 40mm Smoke grenade launcher that creates a smokescreen for concealment. Decreases Maneuverability.

A-91 40mm EMP Launcher
ALT-FIRE mode: 40mm EMP launcher that disrupts equipment and HUDs, or detonates in proximity of an enemy UAV/UCAV. Decreases Maneuverability.

UB Shotgun
12-gauge buckshot as an ALT-FIRE mode. The added weight decreases Maneuverability.

UB Stun Gun
(MULTIPLAYER ONLY)
Adds an extended range stun gun as an ALT-FIRE mode. The added weight decreases Maneuverability.
SIDE RAIL
Attachments like Aiming Lasers and Heartbeat Sensors can be attached to a weapon's side rail to improve a weapon's performance and enhance its functionality.

Rail Cover
Standard rail cover.

Aiming Laser
Increases Control by providing a visual aid while aiming.

Aiming Laser
Increases Control by providing a visual aid while aiming.

Heartbeat Sensor
Senses nearby enemies and provides Level 1 Intel on their locations.

OTR Scanner
Optical Target Recognition uses Heat detection to find enemies that are visible while aiming or in scope view.

Pistol Aiming Laser
Increases Control by providing a visual aid while aiming.

Pistol Aiming Laser
Increases Control by providing a visual aid while aiming.
GAS SYSTEM
All automatic (and some semi-automatic) weapons have a gas system that affects the weapon's rate of fire and control. Over-gassing a weapon increases the rate of fire, but reduces the control. Under-gassing a weapon reduces the rate of fire, but increases control.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.

Standard
Standard gas system with a good balance between Rate of Fire and Control.

Over-Gassed
Gas system that increases Rate of Fire, but decreases Control.

Under-Gassed
Gas system that increases Control, but decreases Rate of Fire.
MAGAZINES
With a variety of sizes available, increasing a weapon's magazine capacity means you'll spend less time reloading. But some large magazines may reduce a weapon's maneuver-ability. Different ammo types are also available and these affect a weapon's power.
Assault Rifle Magazines
ACR

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.

Drum Magazine
Drum magazine loaded with FMJ ammunition. The added weight decreases Maneuverability.
417

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.

Extended Magazine
Extended magazine loaded with FMJ ammunition.
TAR-21

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AK-200

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.

Extended Magazine
Extended magazine loaded with FMJ ammunition.
AN-94

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.

Drum Magazine
Drum magazine loaded with FMJ ammunition. The added weight decreases Maneuverability.
A-91

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
F2000

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
S805

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Light Machine Gun Magazines
MK 48

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Stoner 96

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
LSAT

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
LSAT

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
M60

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Ultimax MK.5

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Type 95

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
PKP

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
RPK

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Incendiary Ammo
Standard magazine loaded with incendiary ammunition, dealing splash damage in a small radius.
Overall Power is decreased by lack of penetration.
Submachine Guns (SMG) Magazines
MP7

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
MP9

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
P90

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Vector

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Skorpion

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
PP-19

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
PP-2000

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Type 05

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Personal Defense Rifles (PDR) Magazines
Goblin

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
AKS-74U

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
SR-3M

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
SA58 OSW

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
PDR-C

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Extended Magazine
Extended magazine loaded with FMJ ammunition.
L22A2

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Mk17

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
OCP-11

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Dual Magazines
Two magazines coupled together, increasing the speed of every other reload.
Magazines loaded with FMJ ammunition.
Shotgun Ammunition
M590A1

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
M1014

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
M12

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
RMB-93

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
Saiga 12

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
MTS-255

Buckshot
Standard 12-gauge buckshot shotgun ammunition.

Dragon's Breath
Incendiary ammunition capable of burning targets over time.
This special ammunition has decreased Range and Power.
Sniper Rifle Magazines
M110

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
SRR

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
MSR

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
PSL-54C

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
VSS

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
KSVK

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.

Exacto Ammo
Self-guiding projectile capable of locking on to an enemy and adjusting it's trajectory mid-flight.
The added guidance system decreases Power.

Raufoss Ammo
Special ammunition that explodes on impact, dealing splash damage in a small radius.
Overall Power is decreasing by the lack of penetration.
Handgun Magazines
45T

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
KARD

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
GSh-18

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
OTS-33

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Five Seven

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
Wild Boar

Standard Magazine
Standard magazine loaded with FMJ ammunition.

Armor Piercing Ammo
Standard magazine loaded with AP ammunition capable of dealing more damage to armored targets.
TRIGGER GROUP
Choose from a variety of trigger options, including Semi-Auto, Full-Auto and Burst modes. Trigger selection has no impact on a weapon's stets, but more a matter of personal preference.

Full-Auto
Full-Auto trigger group allows for continuous fire while the trigger is pulled.

Semi-Auto
Semi-Automatic trigger group allows the weapon to fire one round for every trigger pull.

2-Round Burst
2-Round Burst trigger group that fires two for every trigger pull.

3-Round Burst
3-Round Burst trigger group that fires three for every trigger pull.

Match Trigger
Match Trigger increases the default trigger sensitivity for increased accuracy and faster followup shots.

2-Stage Trigger
2-Stage Trigger group with dual fire modes. The first stage of the trigger pull fires in Semi-Auto mode. The second stage of the trigger pull fires in Full-Auto mode.
PAINT
There are a variety of paint schemes and camouflage patterns you can apply to each weapon. These options are purely cosmetic and have no impact on weapon performance or gameplay.

Solid Black
-

Solid Green
-

Solid Tan
-

Iraqi Urban
Complete the Valiant Hammer mission.

Brazilian Urban
Complete the Noble Tempest mission.

Chinese Type 07 Desert
Perform a Ghost Score of 60% in four missions.

Chinese Type 07 Oceanic
Complete the Ember Hunt mission.

USSR TTsKO
Perform a Ghost Score of 60% in 11 missions..

USSR TTsKO North Africa
Complete the Nimble Guardian mission.

Greek
Perform a Ghost Score of 60% in seven missions.

Iranian Special Forces
Perform a Ghost Score of 60% in one mission.

Iraqi Urban
Complete the Valiant Hammer mission.

Estonian
Complete the Gallant Thief mission.

Kuwaiti Special Forces
Perform a Ghost Score of 60% in eight missions.

Russian MVD
Complete the Shattered Mountain mission.

Russian Digital
Complete the Silent Talon mission.

Sri Lankan Separatist
Perform a Ghost Score of 60% in two missions.

Libyan
Complete the Subtle Arrow mission.

Czech Republic Woodland
-

Multicam
-

Marine MARPAT Woodland
Complete the Invisible Bear mission.

Army ACU
Complete the Gallant Thief mission.

Air Force ABU
Complete the Firefly Rain mission.

Navy NWU
Complete the Tiger Dust mission.

Navy AOR1
Complete the Tiger Dust mission.

Canadian CADPAT
Complete the Ember Hunt mission.

British MTP
-

British DPM
-

Finish MO5
Perform a Ghost Score of 60% in five missions.

ATACS
Complete the Deep Fire mission.

Swedish T90 Woodland
-

Danish T90
Complete the Valiant Hammer mission.

Australian DPCU Urban
Complete the Deep Fire mission.

Australian DPCU Woodland
-

French Daguet
Complete the Nimble Guardian mission.

Romanian
-

Indonesian KOPASKA
-

German Flecktarn
-

Chocolate Chip
-

Winter Digital
-

Woodland
-

Tigerstripe
-

Snake Skin Spray
-

Tom Clancy's Rainbow 6 Pattern
-

Tom Clancy's GRAW Pattern
-

Tom Clancy's GRAW2 Pattern
-

Tom Clancy's Splinter Cell Conviction Pattern
-


Weapons

Assault Rifles are standard infantry weapons capable of selective fire. The assault rifles fire high-velocity projectiles from an intermediate cartridge and a detachable magazine. Built to be sturdy and reliable, these weapons are effective in most combat situations, particularly during medium-range engagements.
Assault Rifle Statistics

ACR

417

TAR-21

AK-200

AK-47

AN-94

A-91

S805

F2000

Mk14
Light Machine Guns are fully automatic portable firearms designed to fire several hundred rounds per minute from large-capacity magazines. Forgoing accuracy for a high rate of fire, the main role of these weapons is to lay down cover fire and act as a deterrent. Extremely lethal in short and medium ranges, the LMG performs admirably both as an offensive and defensive weapon.
Light Machine Guns Statistics

MK 48

Stoner 96

LSAT

Ultimax MK.5

Type 95

M60

PKP

RPK
Ideal for close-range combat, these weapons have been designed to combine the automatic fire of a machine gun with a cartridge of a pistol. The SMG are sidearms with increased range and rate of fire, and what they lack in penetration and range, they make up with ease of maneuberability and the ability to fill a nearby target with lead.
Submachine Guns Statistics

MP7

MP9

P90

Vector

Scorpion

PP19

PP2000

Type 05
Effective at short and medium range, PDRs are compact versions of assault rifles. Although similar in size to the submachine guns, PDRs are capable of firing armor-piercing rounds, which gives them better range and lethality. As hybrids, they can perform as sidearms, retaining the SMGs compact size and ammo capacity while benefiting from a rifle's stopping power.
Personal Defense Rifles Statistics

Goblin

AKS-74U

SR-3M

SA58 OSW

PDR-C

L22A2

Mk17

OCP-11
This smoothbore firearm fires multiple projectiles in a doughnut spread pattern. Because of the spread and the power of the charge being divided among the pellets, this firearm is particularly lethal in close quarters. During long-range engagements, shotguns are less effective.
Shotguns Statistics

M590A1

M1014

M12

RMB-93

Saiga 12

MTS-255
These high-precision rifles are designed to destroy valuable targets at extended ranges with aimed fire and low ammunition consumption. Forgoing rate of fire in favor of accuracy, these rifles are usually outfitted with telescopic sights and employ high-caliber munitions for long-range engagements.
Sniper Rifles Statistics

M110

SRR

MSR

PSL-54C

VSS

KSVK

M40A5

MN91/30
The lightest of firearms, these weapons are designed to be operated with one hand and can be used in various scenarios where mobility is key. Their compact design, light weight, and reduced efficiency beyond short-range engagements makes them ideal sidearms.
Pistols Statistics

45T

KARD

GSh-18

OTS-33

Five Seven

Wild Boar

Defender

MP-412
Grenade Launchers are devastating weapons, capable of firing 40mm high-explosive grenades. These high-explosive rounds are the only weapons in the Ghost arsenal capable of damaging armored vehicles. When firing these weapons at long range, aim high to compensate for gravity. Unlike the other weapons, grenade launchers cannot be customized with attachments or camouflage patterns.
Grenade Launchers

G106 Explosive

MK40GL Explosive


Firing Range

Firing Range

Experiment with all weapon functionality while on the Firing Range, including reloads.

Once you've modified a weapon, you can test fire it by choosing the Firing Range option in Gunsmith. This instantly transports you onto a firing range with silhouette targets placed at various ranges. When hit, the targets on the range turn different colors, indicating how much damage they've absorbed. if a target turns green or orange, it means the damage inflicted was minimal. Red indicates critical damage and black represents lethal damage. Where you hit the target also matters - headshots always inflict the most damage. Practice firing your modified weapon while standing, crouched, and prone.

Then move up against cover and then peek around and over the cover and fire the weapon - and don't forget to test the scope view or any other attachments like underbarrel Bipods, grenade launchers, or shotguns. This will help give you an idea of how the weapon will perform in combat. If you're not satisfied with the weapon's performance, return back to Gunsmith and make some adjustments. Make a habit of testing your weapons on the Firing Range before starting a mission. Once you've deployed, there's no way to return to the Gunsmith interface.


Appearances