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The Ghost Recon Wildlands has a huge selection of guns of various types and most can be altered at the Gunsmith. There are over 100 weapons waiting to be found and unlocked in Bolivia.

Weapon Stats

Tom Clancy's Ghost Recon Wildlands Gunsmith.png

Every gun in the game is broken down into seven individual stat groups which help explain a gun's weaknesses and strengths. Pay close attention to these, as they help you understand how the gun will behave before you've even equipped and fired it.

You will also want to take special care while equipping and unequipping parts onto your guns. Most parts will have an immediate effect on specific stats when you add or remove them. This will allow you to increase particularly low stats to negate weaknesses in a weapon, or improve on an already solid stat to make a strength an even greater boon to your operation.

  • DAMAGE - Damage is the amount of hurt per bullet your lead-slinger deals. This stat reflects mostly the caliber of the weapon and the power of the round used (For example, 9mm is a larger caliber than 5.56 NATO but the 5.56 NATO round travels at higher speeds due to the amount of gunpowder in the cartridge which buffs the amount of energy delivered on impact). The higher the bar, the more death you’ll deal.
  • ACCURACY - Accuracy isn’t about the general accuracy of a weapon when fired, it’s about how much the gun sways left, right, and up, along with the spread of the weapon. Because a weapon has many moving parts, the bullets are not always shot on the same axis as the barrel itself (and even the barrel moves and bends when firing in full auto) which generates spread. A high Accuracy stat means the gun’s going to stay right around where you’re pointing as you hold the trigger down, while a low Accuracy stat means the gun will swagger.
  • HANDLING - Handling is greatly affected by the weight of the weapon, which in turn affects its mobility. When using a heavier weapon, it will take longer to stabilize the weapon after you point it in a different direction, or aim down the sight. This also slightly affects your movement and reload speed. Basically, you can shoot things faster with a lighter weapon than with a heavy weapon. However, the advantage of a heavier weapon is that it absorbs recoil better so is easier to control under fully automatic fire. Even with a high Handling stat, you’ll still need to make minor adjustments to your aiming while firing to stay on target, but with practice this is almost a non-issue. Just like weapons with low Accuracy, if the weapon that has stolen your heart has bad Handling, try firing in bursts or single shots to avoid difficulties.
  • RANGE - Range is the distance a bullet will travel before gravity stuffs it to the ground. A higher Range stat means your bullet will travel farther before it makes a dramatic curve toward the solid earth below, while a lower stat means you’ll need to be up close and personal if you want your bullets to actually hit their intended targets. Besides distance, Range also expresses how well a weapon maintains its damage potential over distance. Weapons with a low Range lose a lot of damage quickly at long ranges while weapons with high Range values see the damage per bullet value drop significantly less. Aside from adding additional parts, there’s not much that can be done to mitigate a bad Range stat, save for trying to compensate by raising your gun above your target before pulling the trigger. This is a high-level skill that takes a lot of practice with a given weapon to become adept, but it is possible, especially with sniper rifles. Besides distance, Range also expresses how well a weapon maintains its damage potential over distance. Weapons with a low Range lose a lot of damage quickly at long ranges while weapons with high Range values see the damage per bullet value drop significantly less.
  • RATE OF FIRE - Rate of Fire is just that: the rate at which your gun fires bullets. A high Rate of Fire is not always a good thing, just like a low Rate of Fire isn’t always bad; it really boils down to factors such as magazine size, Accuracy, Damage, and Handling. If your Rate of Fire is high, but your magazine can only hold 20 bullets, you’ll burn through them before you can try to compensate for muzzle climb or sway. On the flip side, if your Damage is low, then a low Rate of Fire isn’t a great thing, especially if you’re under enemy attack and you’re backed into a corner—you’ll need firepower to break out of those situations and a low Damage stat mixed with a low Rate of Fire doesn’t really provide that. What it boils down to is the specific weapon itself and the weapon type it belongs to. A sniper rifle or a shotgun with a low Rate of Fire is par for the course, while an SMG, which generally has low Damage stats, that has a low Rate of Fire is a promise of choppy waters when things get tough.
  • NOISE REDUCTION - Noise Reduction determines the likelihood of being detected by enemies when you fire your weapon. If it’s high, you’ll be able to take out enemies and they’ll be none the wiser. If it’s low, then you should take note that your gun doubles as a bullhorn which sounds at every pull of the trigger. The Noise Reduction stat is really only effective when it’s 75% or higher. If it’s lower than that it’ll become very difficult to gauge whether or not an enemy will hear you when you fire, making it a toss up on when you’ll be detected or not. That’s why you should generally only worry about Noise Reduction if your weapon can have a suppressor equipped
  • PENETRATION - Penetration is your weapon’s ability to shoot through walls and objects. If it’s high, your bullets will pass through objects like they are spectral. This can be particularly effective if you’ve marked enemies and they move indoors. With a high Penetration weapon, you could shoot at the wall where the enemy’s mark is and still take him out. If there’s something you need destroyed, but it’s behind an object or a wall, high Penetration can help you with that.


Modification Points

While exploring, you’ll not only find new weapons, you’ll find parts for those new weapons. Weapon parts allow you to customize your weapon and adjust its stats. If a weapon has a particularly low Accuracy stat, you can equip a new scope or maybe replace the barrel to raise it, for example. While you have the ability to customize your weapons to fit your playstyle, you’d be better off trying to remove a gun’s particular weakness by attaching parts that boost its lowest stats. There are enough guns around that you’ll have little issue finding a weapon that fits your style, but if parts are properly attached you can turn weaknesses into strengths and good stats into great stats.

Appearances

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