Overview | Ghost Recon | Ghost Recon 2 | G.R.A.W. | G.R.A.W. 2 | Future Soldier | Wildlands | Breakpoint |
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Magnetic Goggles - another piece of new technology available during Raven's Rock coup.
Like the hand-thrown Sensor, the Magnetic Goggles are another way to identify gun-toting hostiles in a crowd. Think of this optical device as X-ray vision that is capable of detecting magnetic objects such as firearms. The ability to see through walls and another solid objects makes this device extremely useful in close-quarter situations. However, the Magnetic Goggles have an effective range of only 30 meters.
Appearances
Tom Clancy's Ghost Recon Future Soldier Weapons | |||
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Assault Rifles | 417 • A-91 • ACR • AK-200 • AN94 • TAR-21 |
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Light Machine Guns | LSAT • MK 48 • PKP • Stoner 96 • Type 95 • Ultimax MK.5 |
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Submachine Guns | MP7 • P90 • PP19 • PP2000 • Skorpion • Vector |
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Personal Defense Rifles | AKS-74U • Goblin • L22A2 • PDR-C • SA58 OSW • SR-3M |
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Sniper Rifles | KSVK • M110 • MSR • PSL-54C • SRR • VSS | ||
Shotguns | M1014 • M12 • M590A1 • MTS-225 • RMB-93 • SAIGA 12 | ||
Handguns | Taurus PT-24/7 • 45T • GSh-18 • MP-412 • OTS-33 • KADR • Stun Gun • BLD-3 Flash Bulb |
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Grenade Launchers | Mk40GL • G106 | ||
Gadgets | Claymore • Flashbang • Frag • EMP grenade • Decoy • Incendiary • Smoke grenade • Demo Charge Augmented Camo • Optic Camo • Camera sensor • Magnetic Sensor • Stun Field Computer • Jammer • Sentry • Medkit • Ammo Box • Thermal/Magnetic Visions |
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Drones | UAV • Warhound | ||