Scouts represent a squad's eyes and ears. They are able to see long distances thanks to their Sniper Rifles and slip through defenses with Optical Camo. As the only class that can cloack, Scouts excel at seeing without being seen, and their cameras can be deployed and picked up again to create a disc of constant observation. The Optical Camo also hides all Heat signatures, making UAV's, night vision scopes, and Sensors blind to their presence.
Class Summary
Scouts can use Sniper Rifles to protect teammates or objectives outside the immediate combat zone, or Submachine Guns for a more aggressive playstyle. Their weapons leave a blind spot where none of their weapons are most effective. This can be somewhat remedied by extensive customization in Gunsmith. Optical Camo kicks in when they are not moving or shooting. They can also gain access to Augmented Camo, which maintains camouflage while moving slowly.
Weapons
PROGRESSION | ||
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Level | ![]() |
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Submachine Guns | ||
1 | ![]() MP7 |
![]() PP-2000 |
20 | ![]() P90 |
![]() PP-19 |
32 | ![]() Vector |
![]() Skorpion |
DLC | ![]() MP9 |
![]() Type 05 |
Sniper Rifles | ||
Level | ![]() |
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1 | ![]() M110 |
![]() PSL-54C |
20 | ![]() SRR |
![]() VSS |
32 | ![]() MSR |
![]() KSVK |
DLC | ![]() M40A5 |
![]() MN91/30 |
Secondaries | ||
Level | ![]() |
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1 | ![]() 45T |
![]() GSh-18 |
12 | ![]() BLD-3 Flash Bulb |
![]() BLD-3 Flash Bulb |
24 | ![]() KARD |
![]() OTS-33 |
Appearances
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HEADGEARS | |||
Watch Cap | |||
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CW Mask | |||
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CBRN | |||
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Hood | |||
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CWH-2 | |||
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CWH-1 | |||
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CWM-1 | |||
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MTM-1 | |||
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Know Scouts
Trivia
- The Scout is similar to the Recon Class available in Ghost Recon Online and Ghost Recon Commander.
- Scouts in Ghost Recon: Predator do not have optical camouflage and are limited to rifles only. They also carry pistols and grenades and are equipped with the Cross Com system.