“ Step off the main road leading down into the city and into a maze of ancient buildings and narrow alleys. The twists and turns of the alleyways make every corner into a close-quarters deathtrap. - In-game description”
Switchback proves a real challenge for attacking squads as the layout makes it quick easy to set up a strong defence. As Switchback is laid out in two distinct halves connected at only one point, it forms a bottleneck that attackers will find difficult to breach. Lone wolf run and gun guys will find this frustrating, but teams who co-ordinate and use their equipment wisely can lunch an effective attack and catch the defence by surprise. It does force good teamwork though, which is great.
Tom Clancy's Ghost Recon: Future Soldier (Multiplayer Maps) | ||||
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![]() Alpha |
![]() Cargo |
![]() Rig |
![]() Underground |
![]() Market |
![]() Sand Storm |
![]() Overpass |
![]() Pipeline |
![]() Mill |
![]() Harbor |
Arctic Strike (DLC) | ||||
![]() Evicted |
![]() Riot |
![]() Skyline |
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Khyber Strike (DLC) | ||||
![]() Switchback |
![]() Palace |
![]() Transit |