Tier One Mode is the prestige leveling system for Tom Clancy's Ghost Recon Wildlands. This mode can be unlocked after a character reaches level 30. Choosing to advance in Tier One Mode provides a variety of benefits and rewards, but it comes at a cost of forcing up the games difficulty as a character advances. Unlike the base levels, Tier One levels go in reverse, starting at Tier 50 and ending at Tier 1.
The first time (only) a profile unlocks Tier Mode, 3,000 Prestige Credits are awarded. After Tier 50, a character earns 300 Prestige Credits at each new level. Tier Mode automatically enforces minimum difficulties of Regular at 45, Advanced at 40, and Extreme at 35.
Rewards[]
Tier | Points Required | Supplies Bonus | Tier Points Bonus | Supplies | Gear |
---|---|---|---|---|---|
50 | 0 | +0% | +20% | 0 | |
49 | 1,000 | +5% | +25% | 0 | Jaws (Mask Accessory) |
48 | 1,150 | +10% | +30% | 1,000 | |
47 | 1,400 | +15% | +35% | 1,000 | |
46 | 1,750 | +20% | +40% | 1,000 | |
45 | 2,200 | +25% | +44% | 0 | Wingnut (Headgear) |
44 | 2,750 | +30% | +48% | 1,250 | |
43 | 3,400 | +35% | +52% | 1,250 | |
42 | 4,150 | +40% | +56% | 1,250 | |
41 | 5,000 | +45% | +60% | 1,250 | |
40 | 5,950 | +50% | +64% | Desert Tech HTI BDC (Sniper Rifle) | |
39 | 7,000 | +55% | +68% | 1,500 | |
38 | 8,150 | +60% | +72% | 1,500 | |
37 | 9,400 | +65% | +76% | 1,500 | |
36 | 10,750 | +70% | +80% | 1,500 | |
35 | 12,200 | +75% | +84% | Red Shemaugh (Mask Accessory) | |
34 | 13,750 | +80% | +88% | 1,750 | |
33 | 15,400 | +85% | +92% | 1,750 | |
32 | 17,150 | +90% | +96% | 1,750 | |
31 | 19,000 | +95% | +100% | 1,750 | |
30 | 20,950 | +100% | +104% | Old Glory (Tattoo) | |
29 | 23,000 | +105% | +108% | 2,000 | |
28 | 25,150 | +110% | +112% | 2,000 | |
27 | 27,400 | +115% | +116% | 2,000 | |
26 | 29,750 | +120% | +120% | 2,000 | |
25 | 32,200 | +125% | +124% | Galea (Facepaint) | |
24 | 34,750 | +130% | +128% | 2,250 | |
23 | 37,400 | +135% | +132% | 2,250 | |
22 | 40,150 | +140% | +136% | 2,250 | |
21 | 43,000 | +146% | +140% | 2,250 | |
20 | 45,950 | +151% | +144% | Wolf Skin (Weapon Paint) | |
19 | 49,000 | +155% | +148% | 2,500 | |
18 | 52,150 | +160% | +152% | 2,500 | |
17 | 55,400 | +165% | +156% | 2,500 | |
16 | 58,750 | +170% | +160% | 2,500 | |
15 | 62,200 | +175% | +164% | Operator (Mask Accessory) | |
14 | 65,750 | +180% | +168% | 2,750 | |
13 | 69,400 | +185% | +172% | 2,750 | |
12 | 73,150 | +190% | +176% | 2,750 | |
11 | 77,000 | +195% | +180% | 2,750 | |
10 | 80,950 | +200% | +184% | 1%er (Left Arm Tattoo) | |
9 | 85,000 | +205% | +188% | 3,000 | |
8 | 89,150 | +210% | +192% | 3,000 | |
7 | 93,400 | +215% | +196% | 3,000 | |
6 | 97,750 | +220% | +200% | 3,000 | |
5 | 102,200 | +225% | +204% | LVOA-C Bad News (Assault Rifle) | |
4 | 106,570 | +230% | +208% | 3,250 | |
3 | 111,400 | +235% | +212% | 3,250 | |
2 | 116,150 | +240% | +216% | 3,250 | |
1 | 121,000 | +245% | +220% | Grey Python (Weapon Paint) |
Weapon Upgrade[]
Level 2: 2000 supplies required
Level 3: 2100 supplies required
Level 4: 2200 supplies required
Level 5: 2300 supplies required*
Level 6: 2400 supplies required
Level 7: 2500 supplies required
Level 8 :2600 supplies required
Level 9: 2700 supplies required
Level 10: 2800 supplies required**
Level 11: 2900 supplies required
Level 12: 3000 supplies required
Level 13: 3200 supplies required
Level 14: 3400 supplies required
Level 15: 3600 supplies required***
Level 16: 3800 supplies required
Level 17: 4000 supplies required
Level 18: 4200 supplies required
Level 19: 4400 supplies required
Level 20: 4600 supplies required****
Level 21: 4800 supplies required
Level 22: 5000 supplies required
Level 23: 5300 supplies required
Level 24: 5600 supplies required
Level 25: 5900 supplies required*****
Level 26: 6200 supplies required
Level 27: 6500 supplies required
Level 28: 6800 supplies required
Level 29: 7100 supplies required
Level 30: 7500 supplies required******
Trivia[]
In the U.S. military, special forces are divided into Tier 1 and Tier 2, while conventional units (non-special operations forces) are considered Tier 3.