“ The rising conflict between Mexican loyalists and insurgent rebel forces has thrown Mexico into full-scale civil war. Under the command of Captain Scott Mitchell, the Ghosts are called upon to face an imminent threat to the United States. The fate of two countries now lies in the hands of the Ghosts as they fend off an attack on US soil. Equipped with the most cutting-edge weaponry and technology, the Ghosts must battle on both sides of the border to neutralize the escalating rebel threat. - Description”
Tom Clancy's Ghost Recon: Advanced Warfighter 2 is the sequel to Tom Clancy's Ghost Recon: Advanced Warfighter. It expands on the gameplay of Ghost Recon: Advanced Warfighter and is the eighth installment in the Tom Clancy's Ghost Recon series of tactical shooter video games published by Ubisoft.
The game takes place in the year 2014, one day after the events of Ghost Recon: Advanced Warfighter, just south of the United States' border and deals with the conflict between a Mexican rebel group, Mexican Loyalists, and the United States Army for a time span of 72 hours. A wide array of location types featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the US-Mexico border.
Gameplay
The gameplay is similar to the first Advanced Warfighter, although some new features have been added to improve gameplay. One significant change is the addition of the improved CROSS-COM system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last Advanced Warfighter. Units will actively seek cover and descriptively call out targets (e.g. "behind the red car", or "under the green roof"). Unfortunately, squad and support AIs have problems with aiming and take an unnecessary amount of firing before they actually kill an enemy. Another problem is that if a target is marked for sniping/focused firing, a lot of the time, something will be in-between the squad mate and the target and he/she will not maneuver so he/she can shoot the target rendering the ability to mark targets almost useless.
Plot
The game begins in Ciudad Juárez just after General Ontiveros' rebellion, where Mexican rebel activity has caused civil unrest throughout Mexico. Despite the death of Carlos Ontiveros, the insurgency has continued under the leadership of Juan de la Barrera, even spreading into other Latin American states, including Colombia, Honduras and Panama where rebel forces have effectively shut down the Panama Canal. The Ghosts are sent to Mexico by General Joshua Keating to investigate claims that the rebels are in possession of a dirty bomb, as well as prevent the rebellion from directly assaulting US soil. Immediately after arriving in Mexico, the Ghosts are put to work destroying a sizable rebel position guarded by two large artillery pieces, enabling additional American forces to reach the main battle-zone. Shortly thereafter, Captain Scott Mitchell aids an aerial attack against a rebel supply base from Black Hawk 5, annihilating two enemy weapons convoys in the process. The Ghosts also learn that de la Barrera has obtained old Ukrainian Red Star IV nuclear warheads. Combined with several medium-range, Pakistani-built Kashmira-II missiles stolen from cargo ships in the Canal, the rebels now possess the ability to destroy any major city in the United States.
With the WMD threat confirmed, the Ghosts travel to Ciudad Juárez to search for the nukes, and link up with loyalist Mexican Army troopers led by Colonel Jimenez. Aided by Mexican armored vehicles and American fighters, the Ghosts and their allies clear out much of the rebel presence from the city, neutralizing several checkpoints before crushing a rebel stronghold in the local marketplace. As the Mexican troops advance to secure the marketplace, however, an underground explosion rips through the district, killing the loyalist vanguard and flooding the area with deadly radiation. Realizing that the market held one of the missing Red Star IV's and containment was lost, Keating orders a retreat. After linking back up with Jimenez and his soldiers, intelligence arrives suggesting that a local journalist with inside access to the rebel leadership knows the location of the remaining two nukes, and is willing to come forward and assist the Americans. Working with Jimenez's most elite troopers, the Ghosts destroy a series of anti-aircraft batteries and hold off a devastating rebel counterattack, enabling the journalist to be extracted safely, and the information she holds preserved. With all other assets devoted to protecting the reporter, Mitchell and his squad link up with Black Hawk 5 in front of a local church for evacuation.
Disaster strikes when Black Hawk 5 is crippled by enemy RPG fire and brought down, and the Ghosts, now cut off from rescue, are forced to defend themselves against a group of heavily-armed and highly-trained mercenaries assisting the rebels. Barely escaping the immediate warzone via Humvee, the vehicle is hunted down and destroyed by a rebel Havoc helicopter, killing the driver, PFC Provenanzo, and incapacitating Mitchell's team members. Mitchell manages to escape aboard Black Hawk 9 with the aid of a Mexican soldier, before providing air support for the American salvage convoy sent to recover Black Hawk 5. Having captured both Lieutenant Josh Rosen (Mitchell's friend and field runner) along with the remains of the helicopter, the rebels attempt to use this victory as a propaganda tool. Unfortunately for the rebels, the Ghosts shut down their attempts at media manipulation by destroying the Black Hawk wreckage (removing the evidence of the American loss), before storming a heavily-defended, mercenary-controlled hacienda to rescue Lieutenant Rosen, weathering a powerful reprisal from mercenary reinforcements before they can be extracted.
With the intelligence gathered from both the Mexican journalist and Lieutenant Rosen, the Americans finally have the location of the last two nukes, back in Ciudad Juárez. Destroying additional enemy anti-air defenses around the site, Mitchell leads one team of Ghosts to secure the exterior of the target building while a second unit of Ghosts, lead by Derrick Parker (codenamed "Bravo"), assaults the site directly. As Mitchell and his team bravely battles off a strong force of rebels, Bravo Team secures one of the nuclear weapons, but are stymied by de la Barrera, who escapes with the last warhead. Fighting through a densely-packed urban warzone, often faced with rebel APCs, machine-gun nests and anti-tank units along with the mercenaries, the Ghosts eventually punch through the enemy lines and kill de la Barrera, removing the rebel leadership, but do not find the last nuke. Oblivious to the defeat of their rebel employers, the mercenaries have taken the last nuke and intend on using it against the United States in a final act of revenge.
US intelligence finds out that the mercenaries plan to take the nukes to El Paso, Texas, in order to destroy a large dam and the city around it. The dam turns out to be on top of a major American military installation where the mercenaries successfully hacked the US anti-ballistic missile defense grid, leaving the country vulnerable to nuclear attack. Discovering that the nukes are not, in fact, in El Paso, the Ghosts return to Ciudad Juárez, fighting through the last, desperate enemy forces to discover the last warhead has been armed and installed in one of the Khasmira-II missiles. Mitchell and his team end up pinned down on a balcony overlooking the launch site. With little time to spare, and President James Ballantine unwilling to destroy the entire city in order to neutralize the threat, the Americans try to use an EMP missile fired by air support to disable the launchers.
However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing air support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me here, you know this is the only way." An American F-15 fires the EMP missile, eliminating the threat but catching the Ghosts directly in the blast. The view cuts to Mitchell falling back by the explosion, with faint voices from Mitchell's CROSS-COM. Lieutenant Rosen's Blackhawk can be seen from this view, and while Keating and Rosen plead with him to stay alive, President Ballantine thanks him for saving the nation. Rosen's chopper hovers over Mitchell, Rosen appears on the CROSS-COM saying "Soldier, you're going home".
Missions (X360/PS3)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (X360) | ||||||
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Battle Simulator |
Need Your Cojones, Son |
Knock Em' Dead |
Unpleasant Surprise |
This Place is an Inferno |
You'll Be Inserted Solo |
The Price of Peace |
On Your Own |
Failure is ''Not'' an Option |
Get Me Rosen |
Who the Hell Are These Guys? |
Codenamed Farallon |
Just Shut Up and Do Your Job |
Co-op Maps (X360/PS3)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (Coop Maps) | |||||||
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Station |
The Cut |
Locks |
Caldera |
Outpost |
Hideout |
Caves |
Railroad Bridge |
Battlefield |
Plantation |
Swamp Airfield |
Bridges |
Stronghold |
Depot |
Riverbed |
Ghost Town |
Missions (PC)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PC) | |||||
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Training Grounds |
AGEIA Island |
Search and Destroy |
Recon in Force |
Welcome to Juaréz |
Joining forces |
The price of peace |
The long walk |
Get me Rosen |
Attack on multiple axes |
Codename Farallon |
The last stand |
Multiplayer (X360/PS3)
Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. Characters can now "slide" into a crouched position while running, just like in the first GRAW. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. Another new feature added to multiplayer is full-screen CROSS-COM. As in singleplayer mode, the player can hold down the right button and bring up the fullscreen view. This can be used to view friendly players' views as well as the Drone, but cannot be used to give commands or manually fly the drone.
Gamemodes
- Co-op Elimination: Co-op Elimination mode mobilizes all players into a single tactical unit and charges them with flushing out and neutralizing enemies spread around the map. With the singular focus of dispatching enemy threats, players are able to take greater liberties with their in-game tactics. Still, communication always trumps bravado when victory is on the line. Whenever an enemy is spotted, players should alert all other players of the enemy's location. If there are too many targets for one player to handle, backup must be requested.
- Firefight: Players must eliminate a large enemy force. The team wins when all enemies have been neutralized. Each player has three respawns; all players are on one team.
- Helicopter Hunt: Players must survive against multiple waves of enemy helicopters.
- Co-op Territory: Co-op Territory mode gathers all players into a single force to stop AI-controlled enemies from planting bombs at various zones on the map. The zones are noted on the charts for each available map. With multiple enemies making their demolition efforts in tandem, teamwork is imperative. While it may sound easy to muster all available soldiers and squeeze each terrorist bomber squad one by one, you can ill afford to let even a single bomb be activated.
- Defend: Players must prevent enemy forces from planting bombs at various zones. The team wins when all enemies are eliminated or when the time expires. No respawns.
- Co-op Objective: Co-op Objective mode enlists all players for duty on a single team. The goal is to infiltrate specific zones on the map and avoid enemy detection. There are three types in this mode: Intel Recon, Recon, and Stealth Recon - all of which task players with gathering intel in different zones on the map while the enemy sends out regular patrols. Firefights are not advised, as they raise alarm and attract reinforcements. Single players cannot respawn after being killed, stealth is priority one.
- Intel Recon: Players must retrieve intel from each of five zones and return it to their insertion point while enemy forces patrol the area. The team wins when all intel has been successfully retrieved. No respawns.
- Recon: Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. No respawns.
- Stealth Recon: Players must recon each of five zones while enemy forces patrol the area. The team wins when all five zones have been successfully scouted. Points are deducted for each enemy killed. No respawns.
- Team Elimination: Team Elimination mode splits the players into two warring factions with only one goal—complete elimination of the opposition. Soldiers must exercise teamwork if they are to successfully corner and neutralize the enemy team. Every kill equals a point, and the team with the most points at the end of the mode is the winner.
- Last Man Standing: Each team attempts to eliminate the other. The team with the most points when time is up wins. No respawns; players are on two teams.
- Sharpshooter: Each team attempts to eliminate the other, and players receive points for each kill. The first team to 50 points wins. Infinite respawns; players are on two teams.
- Takedown: Each team attempts to eliminate the other, and players receive points for each kill. A player on each team designated as the officer is worth more points when eliminated. Infinite respawns; players are on two teams.
- Team Territory: Team Territory mode divides players into two groups and charges them with controlling specific zones on the available maps.
- Blind Siege: One team defends a random zone. The other team inserts at a random zone and must take the defending zone. No respawm; players are on two teams.
- Domination: Teams must capture each of five zones, and they score points for each zone they control. The team with the most points when time is up wins. Players get infinite respawns and are on two teams.
- Hamburger Hill: Get to the central zone and remain keeping the enemy team out to score points. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
- Siege: One team attempts to capture the other team's base. Whichever team eliminates the other, or owns the base when time is up, wins. No respawm; players are on two teams.
- Team Objective: Team Objective mode also splits the players into two opposing parties, but it then sends them out into the field to capture different points of interest on the map. This is another mode that requires deft teamwork and solid communication, as the objects in question are not plentiful.
- Capture the Flag: Each team attempts to retrieve a flag from the opposite base and return it to its own. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
- Recovery: Teams must retrieve a single flag from a central zone and return it to their base. A point is awarded for each capture. The first team to 10 wins. Infinite respawns; players are on two teams.
- Search and Rescue: Teams must escort three unarmed officers back to their base. Teams Rescue score per second for each officer held. The team with the most points when time is up wins. Infinite respawns; players are on two teams.
- Team Battle: In this mode, teams must capture each of five zones and score points for control or be the first to control all five zones simultaneously. This mode requires the members of a team to coordinate their actions so they can capture zones and then maintain control of them. To make this mode more interesting, teams can receive Al infantry and helicopter reinforcements as they take control of zones, providing for much larger battles.
- Battle: Teams must capture each of five zones, and they score points for each zone they control. The first team to 1,500 points wins. Infinite respaws; players are on two teams.
- Devide and Conquer: Teams must capture each of five zones, and they score points for each zone they control. AI soldiers are given as reinforcements as zones are captured. The first team to hold all five zones at once wins. Infinite respawns; players are on two teams.
- Team Mission: Team Missions pit two teams against each other as they fight to complete competing mission objectives.
- There is only one type of game - Mission - where the Ghost team must place demo charges at three of the five zones and then reach an extraction point. The enemy team must stop them, and they have Al support to help them complete their task. This is a great attack vs defend mode.
- Mission: The Ghost team must place demo charges in three of the five enemy zones, then reach the extraction area. The enemy team must work with its AI support to stop the Ghosts. Five individual respawns are allowed; players are on two teams.
- Solo Elimination: Solo Elimination mode includes traditional deathmatch-style gameplay and a few other match types that add wrinkles to the familiar formula. All games in this mode, though, are free-for-all firefights with all players looking out for themselves. Soldiers spawn into the map at random points, then seek out targets to earn points.
- Bounty Hunter: Players receive incrementally higher points for consecutive target kills; Killing others resets points per kill. The player with the most points when time is up wins. Infinite respawns; each player is on his or her own.
- Last Man Standing: The player with the most kills when time is up or when only one player is left alive wins. No respawns; each player is on his or her own.
- Seek and Destroy: Score by eliminating and becoming the target, or by eliminating players as they become the target. The player with the most points when time up wins. Infinite respawns; each player is on his or her own.
- Sharpshooter: The player with the most kills wins the round. Infinite respawns; each player is on his or her own.
- Thief: The player with the highest score becomes the thief. Score two points for killing the thief and one for other kills. The first player to 15 points wins. Infinite respawns; each player is on his or her own.
- Solo Territory: Solo Territory is another free-for-all mode where soldiers compete not for kills, but for square footage. Players are certainly encouraged to hunt each other down, but you win only by occupying specific zones on the map to earn points. These games can be frenzied, especially if you are the soldier who occupies the sole contested piece of land.
- Domination: Players work to capture five target zones, and they score points for each zone they control. The player with the most points when time is up wins the round. Infinite respawns; each player is on his or her own.
- Hamburger Hill: A single, central zone is the target, and a player must remain in it to gain points. The first player to 150 points wins. Infinite respawns; each player is on his or her own.
- Solo Objective: Solo Objective mode games strip away teamwork and force players to look out for number one. The goal in these games is to seek out an objective (such as a flag or an officer) and hold onto it for points while the other players hunt him or her down without mercy. Players that manage to successfully acquire objects of interests are encouraged to make themselves scarce, as well players in the match are made aware of a met objective.
- Escort: Players gain points for escorting an armed officer. The first player to 50 points wins. Infinite respawns; each player is on his or her own.
- Flag Carry: Pick up the flag for points. The flag drops when you are killed. The one with the most points when time is up wins. Infinite respawns; each player is on his or her own.
Classes
Classes | Description | |||||||||||||
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Rifleman |
The Rifleman class enjoys accuracy bonuses while standing or moving, greater accuracy, quicker reload times, and additional ammunition from Rifleman weapons.
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Grenadier |
The Grenadier is your demolitions expert. They receive bonuses when using rocket and grenade launchers that include accuracy, reload time, and ammunition supply. If you like blowing everything up, this is the class for you.
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Automatic Rifleman |
Automatic Rifleman players receive extra accuracy bonuses when using weapons with full-auto fire and when firing from the crouched or prone positions. This class enjoys greater accuracy, quicker reload times, and extra ammunition when using light machine guns.
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Marksman |
The Marksman class excels at single-shot firing and firing while in the prone position. Marksmen benefit when using sniper rifles by receiving greater accuracy, quicker reload times, and more ammo stocks.
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Multiplayer maps (X360/PS3)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (X360 Multiplayer Maps) | ||||||||
---|---|---|---|---|---|---|---|---|
Aftermath |
Back Alley |
Crash Site |
Embassy |
Fort |
Hydrodam |
Lagoon |
Monument Hill |
Station |
The Cut |
Riverbank |
Locks |
Shoreline |
Caldera |
Outpost |
Pipeline |
Hideout |
Headquarters |
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (X360 DLC Multiplayer Maps) | |||||||
---|---|---|---|---|---|---|---|
Bonfires |
Mountain Base |
Mountain Falls |
Peninsula |
Desert Gulch |
Fishing Village |
Jungle Mines |
Aral Sea |
Bunkers |
Government District |
Ghost Village |
Boneyard |
River Depot |
Rocky Cove |
Caves |
RR Bridge |
Battlefield |
Plantation |
Swamp Airfield |
Prison |
Castle |
Business Park |
Rooftop |
Bridges |
Stronghold |
Depot |
Riverbed |
Ghost Town |
Roadblock |
Island |
Treatment Plant |
Mining Camp |
Multiplayer maps (PC)
- Arroyo
- Calavera
- Crashsite
- Dominion
- Fort
- Industry
- Lagoon
- Nowhere
- Quarry
- Retrieve
- Sierra
- The cut
- Timber
Characters
Ghosts
Leaders
High Ranking Officers
Support Personnel
Weapons
Tom Clancy's Ghost Recon Advanced Warfighter 2 Weapons | |||
---|---|---|---|
Handguns | Px4 Storm/SD • G18 • M9/SD • MK45 • ICQB .45/SD | ||
Assault rifles | Rx4 Storm • SCAR (H-L) • M-556 • M416 • A4 Rifle • FAMAS G2 • G36K • M468 • M8 • AG A3 AK-47 • AK-74SU • MR-C • SA-80 • T-95 • SC-20K |
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Light machine guns | M60 • M240G • MG21 • MK 48 • T-95 LMG • AS56 SAW • M36 SAW | ||
Submachine guns | Cx4 Storm • MP5SD • XM8 Compact • SR-3M • P90 | ||
Sniper rifles | DSR-1 • KJY-88 • M95 • M99 • M107 • PSG-1 • MSG-90 • SR-25 • SR AS50 • M14 • VSK-50 • M-556 SL | ||
Shotguns | M1014 | ||
Explosives | M-32 MGL • Zeus MRAP • RPG-7 • Claymore • M67 Grenade • Smoke Grenade • M112 C4 Charge | ||
Vehicles
- UH-60 Blackhawk Transport Helicopter
- AH-64 Apache Helicopter
- AH-6 Little Bird Attack Helicopter
- CH-47F Chinook Heavy Lift Helicopter
- HMMWV Multipurpose Military Vehicle
- M1 Abrams Tank
- M1126 Stryker APC
- F-15 Strike Eagle
- Ghost Transport Truck
Trivia
- A Team Xbox Article confirms that Captain Scott Mitchell survives, as the article states that Mitchell leads the JSF Forces in Tom Clancy's EndWar, which takes place sometime after the events in Advanced Warfighter 2. His survival is also confirmed in another Tom Clancy game, H.A.W.X., where the player provides close air support for Mitchell and his team in several missions seven years after the events of Advanced Warfighter 2. He also provides support to Predator Team in Ghost Recon: Future Soldier.